Here is a list of all class members with links to the classes they belong to:
- l -
- languages : TextEditorTabView
- Last() : TiXmlAttributeSet
- lastAtTime : AnimationState
- LastAttribute() : TiXmlElement
- LastChild() : TiXmlNode
- lastChild : TiXmlNode
- LastChild() : TiXmlNode
- lastConditions : GUINode
- lastFrameAtTime : Timing
- lastIndexOf() : StringTools
- lastSelectedDropDownOptionControllerIdx : GUIDropDownController
- lastSelectedTabId : EditorView
- lastState : MiniScript::ScriptState::StateMachineState
- lastStateMachineState : MiniScript::ScriptState::StateMachineState
- lastSwapchainPresentMode : VKRenderer
- lastWindowFramebufferIdx : VKRenderer
- layout : VKRenderer::context_type::bound_texture, GUILayerNode, GUINode, GUIParentNode, GUIScreenNode
- layoutBindings : VKRenderer::program_type
- layoutConstraintPixel() : GUINode
- layouted : GUINode
- layoutOnDemand() : GUINode
- layoutSubNodes() : GUILayerNode, GUILayoutNode, GUIParentNode, GUITableNode, GUITableRowNode
- LEFT : GUINode_AlignmentHorizontal
- left : GUINode_Border, GUINode_Clipping, GUINode_ComputedConstraints, GUINode_Padding, GUINode_RequestedConstraints, GUINode_Scale9Grid
- leftColor : GUINode_Border
- leftType : GUINode_RequestedConstraints
- length() : TiXmlString
- levelLOD : LODObject3D, LODObject3DImposter
- levelTypeLOD2 : LODObject3D
- levelTypeLOD3 : LODObject3D
- library : Scene
- lifeTime : PrototypeParticleSystem_BoundingBoxParticleEmitter, PrototypeParticleSystem_CircleParticleEmitter, PrototypeParticleSystem_CircleParticleEmitterPlaneVelocity, PrototypeParticleSystem_PointParticleEmitter, PrototypeParticleSystem_SphereParticleEmitter, BoundingBoxParticleEmitter, CircleParticleEmitter, CircleParticleEmitterPlaneVelocity, PointParticleEmitter, SphereParticleEmitter
- lifeTimeCurrent : Particle
- lifeTimeMax : Particle
- lifeTimeRnd : PrototypeParticleSystem_BoundingBoxParticleEmitter, PrototypeParticleSystem_CircleParticleEmitter, PrototypeParticleSystem_CircleParticleEmitterPlaneVelocity, PrototypeParticleSystem_PointParticleEmitter, PrototypeParticleSystem_SphereParticleEmitter, BoundingBoxParticleEmitter, CircleParticleEmitter, CircleParticleEmitterPlaneVelocity, PointParticleEmitter, SphereParticleEmitter
- Light() : Light
- lightCamera : ShadowMap
- lightId : ShadowMapRenderShader, ShadowMapRenderShaderBaseImplementation
- lighting : Renderer::Renderer_Context
- LIGHTING_NONE : Renderer
- LIGHTING_PBR : Renderer
- LIGHTING_SPECULAR : Renderer
- lightingShader : Engine
- LightingShader() : LightingShader
- LightingShaderBaseImplementation() : LightingShaderBaseImplementation
- LightingShaderDefaultImplementation() : LightingShaderDefaultImplementation
- LightingShaderFoliageImplementation() : LightingShaderFoliageImplementation
- LightingShaderLightScatteringDefaultImplementation() : LightingShaderLightScatteringDefaultImplementation
- LightingShaderLightScatteringFoliageImplementation() : LightingShaderLightScatteringFoliageImplementation
- LightingShaderLightScatteringTreeImplementation() : LightingShaderLightScatteringTreeImplementation
- LightingShaderPBRBaseImplementation() : LightingShaderPBRBaseImplementation
- LightingShaderPBRDefaultImplementation() : LightingShaderPBRDefaultImplementation
- LightingShaderPBRFoliageImplementation() : LightingShaderPBRFoliageImplementation
- LightingShaderPBRTreeImplementation() : LightingShaderPBRTreeImplementation
- LightingShaderSkyImplementation() : LightingShaderSkyImplementation
- LightingShaderTerrainEditorImplementation() : LightingShaderTerrainEditorImplementation
- LightingShaderTerrainImplementation() : LightingShaderTerrainImplementation
- LightingShaderTreeImplementation() : LightingShaderTreeImplementation
- LightingShaderWaterImplementation() : LightingShaderWaterImplementation
- lightPresets : ScenePropertyPresets
- lights : Engine, Scene, Renderer::Renderer_Context
- LIGHTS_MAX : Engine
- lightSourceTexture : Light
- lightSourceTextureId : Light
- limitFPS : Application
- line : GUIStyledTextNode, MiniScript::Script, MiniScript::ScriptStatement
- linearAttenuation : Light, SceneLight, Renderer::Renderer_Light
- LineBreak() : TiXmlPrinter
- lineBreak : TiXmlPrinter
- lineCharIdxs : GUIStyledTextNode
- lineConstraints : GUIStyledTextNode
- lineHeight : GUIStyledTextNode::Line, GUIFont
- linePoints : Renderer::Renderer_Statistics
- LINES_VERTEX_BUFFER_COUNT : VKRenderer
- LinesObject3D : Engine, LinesObject3D
- LinesObject3DInternal() : LinesObject3DInternal
- linesObjects : Engine::DecomposedEntities
- linesShader : Engine
- LinesShader() : LinesShader
- lineWidth : LinesObject3DInternal, VKRenderer
- LinkEndChild() : TiXmlNode
- linkProgram() : GL2Renderer, GL3Renderer, GLES2Renderer, Renderer, VKGL3CoreShaderProgram, VKRenderer
- list() : ArchiveFileSystem, FileSystemInterface, StandardFileSystem
- listenerOrientationAt : Audio
- listenerOrientationUp : Audio
- listenerPosition : Audio
- listenerVelocity : Audio
- literalColor : TextEditorTabView
- load() : Properties
- loadFile() : ModelEditorTabController
- LoadFile() : TiXmlDocument
- loadModel() : ModelEditorTabView
- loadModelPrototype() : ModelEditorTabView
- loadProjectThemeProperties() : GUIParser
- loadPrototype() : UIEditorTabView
- loadScript() : MiniScript
- loadSettings() : FileDialogScreenController, Tools, ModelEditorTabView
- loadShader() : GL2Renderer, GL3Renderer, GLES2Renderer, Renderer, VKGL3CoreShaderProgram, VKRenderer
- localTransformations : ParticleSystemGroup, FogParticleSystemInternal, ObjectParticleSystemInternal, PointsParticleSystemInternal
- location : VKRenderer::shader_type::attribute_layout, TiXmlBase
- lock() : Mutex, SpinLock
- locked : SpinLock
- lockFileEntities() : EditorScreenController
- lod1Distance : FacesEntity
- lod1Indices : FacesEntity
- lod2Distance : FacesEntity
- lod2Indices : FacesEntity
- lod2MinDistance : LODObject3DImposter
- lod3Distance : FacesEntity
- lod3Indices : FacesEntity
- lodLevel : ModelEditorTabView
- lodLevel2 : Prototype
- lodLevel3 : Prototype
- LODLevelType : LODObject3D
- LODLEVELTYPE_IGNORE : LODObject3D
- LODLEVELTYPE_MODEL : LODObject3D
- LODLEVELTYPE_NONE : LODObject3D
- lodNoneMinDistance : LODObject3D, LODObject3DImposter
- LODObject3D : Engine, LODObject3D, Object3D
- LODObject3DImposter : Engine, ImposterObject3D, LODObject3DImposter, Object3D
- lodObjects : Engine::DecomposedEntities
- lodObjectsImposter : Engine::DecomposedEntities
- lodReduceBy : Object3DRenderGroup
- log() : Math
- logWriterThread : Console
- LogWriterThread() : Console::LogWriterThread
- lookAt : Camera
- lookFrom : Camera
- lookFromRotations : CameraRotationInputHandler
- lookupClient() : UDPServer
- loop : AnimationSetup
- looping : AudioEntity, PrototypeAudio