- r -
- radioButtonGroupNodesByName : GUIRadioButtonController
- radius : Capsule, Sphere, PrototypeParticleSystem_CircleParticleEmitter, PrototypeParticleSystem_CircleParticleEmitterPlaneVelocity, PrototypeParticleSystem_SphereParticleEmitter, CircleParticleEmitter, CircleParticleEmitterPlaneVelocity, Renderer::Renderer_Light
- radiusTransformed : CircleParticleEmitter, CircleParticleEmitterPlaneVelocity
- rampHeight : TerrainEditorTabView
- rampMode : TerrainEditorTabView
- rampTerrainBrushTexture : TerrainEditorTabController
- rampVertices : TerrainEditorTabView
- randomTextureId : PostProcessingShaderSSAOMapImplementation
- rawResponse : HTTPClient
- received : UDPClient::UDPClient_Statistics, UDPServer::UDPServer_Statistics
- receivesShadows : EntityHierarchy, ImposterObject3D, LODObject3D, LODObject3DImposter, Object3DRenderGroup, ParticleSystemGroup, Prototype, LinesObject3DInternal, ObjectParticleSystemInternal, Object3DInternal
- recents : FileDialogScreenController
- recentsNode : FileDialogScreenController
- receptions : UDPClient::SafeMessage, UDPServerClient::Message
- recreatedBuffers : Object3DNodeMesh
- recreateFoliagePartitions : TerrainEditorTabController
- recvMessageQueue : UDPClient
- recvMessageQueueMutex : UDPClient
- redInput : ColorPickerScreenController
- referenceCounter : AudioBufferManager_AudioBufferManaged, MeshManager_MeshManaged, TextureManager_TextureManaged, VBOManager_VBOManaged, Reference
- reflection : SpecularMaterialProperties, Renderer::Renderer_SpecularMaterial
- reflectionCubeMapTextureIdx : EnvironmentMappingRenderer
- reflectionEnvironmentMappingId : Object3D, SceneEntity
- reflectionEnvironmentMappingPosition : Object3D
- reflectionEnvironmentMappingPositionSet : Object3D
- relativeProjectPath : EditorScreenController
- remountInstallerArchive : Installer
- renameAnimationId : ModelEditorTabController
- renameAnimationLOD : ModelEditorTabController
- renameEntityName : SceneEditorTabController
- renamePropertyName : BasePropertiesSubController
- renameSoundName : PrototypeSoundsSubController
- renderAreaBottom : GUIRenderer
- renderAreaLeft : GUIRenderer
- renderAreaRight : GUIRenderer
- renderAreaTop : GUIRenderer
- renderCalls : Renderer::Renderer_Statistics
- renderCubeMapTextureIdx : EnvironmentMappingRenderer
- renderer : Application, Camera, Engine, EntityHierarchy, Frustum, Light, EZRShader, EZRShaderBaseImplementation, DeferredLightingRenderShader, FrameBufferRenderShader, LightingShader, LightingShaderBaseImplementation, LightingShaderPBRBaseImplementation, LinesObject3DInternal, LinesShader, TextureManager, VBOManager, FogParticleSystemInternal, ObjectParticleSystemInternal, ParticlesShader, PointsParticleSystemInternal, PostProcessingShaderBaseImplementation, BatchRendererPoints, BatchRendererTriangles, EntityRenderer, Object3DNode, ShadowMapCreationShader, ShadowMapCreationShaderBaseImplementation, ShadowMapping, ShadowMapRenderShader, ShadowMapRenderShaderBaseImplementation, SkinningShader, Texture2DRenderShader, GUIRenderer, GUIShader
- rendererContexts : Renderer
- rendererId : TextureManager_TextureManaged
- rendererType : Renderer
- renderFragmentShaderId : LinesShader, ParticlesShader
- renderGeometryShaderId : ShadowMapRenderShaderBaseImplementation
- renderGroups : Prototype
- renderGroupsLOD2MinDistance : SceneConnector
- renderGroupsLOD2ReduceBy : SceneConnector
- renderGroupsLOD3MinDistance : SceneConnector
- renderGroupsLOD3ReduceBy : SceneConnector
- renderGroupsLODLevels : SceneConnector
- renderGroupsPartitionDepth : SceneConnector
- renderGroupsPartitionHeight : SceneConnector
- renderGroupsPartitionWidth : SceneConnector
- renderGroupsReduceBy : SceneConnector
- rendering : Engine::EngineThreadQueueElement
- renderingComputedTransformations : Engine
- renderingInitiated : Engine
- renderLightSources : PostProcessingProgram::PostProcessingProgramEffectPass
- renderOffsetX : GUIRenderer, TabView::OutlinerState
- renderOffsetY : GUIRenderer, TabView::OutlinerState
- renderPass : Engine::EngineThreadQueueElement, EntityHierarchy, EnvironmentMapping, FogParticleSystem, ImposterObject3D, LinesObject3D, LODObject3D, LODObject3DImposter, Object3D, Object3DRenderGroup, ObjectParticleSystem, ParticleSystemGroup, PointsParticleSystem, PostProcessingProgram, VKRenderer::framebuffer_object_type, VKRenderer, EntityRenderer_InstancedRenderFunctionParameters
- RENDERPASS_ALL : Entity
- RENDERPASS_MAX : Entity
- renderPasses : Renderer::Renderer_Statistics
- renderPassMask : EnvironmentMapping, EnvironmentMappingRenderer
- renderPassStarted : VKRenderer::context_type
- renderProgramId : LinesShader, ParticlesShader
- renderScreens : GUI
- renderSource : Light
- renderTransparentRenderPointsPool : EntityRenderer
- RENDERTYPE_ALL : EntityRenderer
- RENDERTYPE_EFFECTCOLORS : EntityRenderer
- RENDERTYPE_LIGHTS : EntityRenderer
- RENDERTYPE_MATERIALS : EntityRenderer
- RENDERTYPE_MATERIALS_DIFFUSEMASKEDTRANSPARENCY : EntityRenderer
- RENDERTYPE_NORMALS : EntityRenderer
- RENDERTYPE_RENDERGROUP_OBJECTORIGIN : EntityRenderer
- RENDERTYPE_SHADOWMAPPING : EntityRenderer
- RENDERTYPE_TEXTUREARRAYS : EntityRenderer
- RENDERTYPE_TEXTUREARRAYS_DIFFUSEMASKEDTRANSPARENCY : EntityRenderer
- RENDERTYPE_TEXTURES : EntityRenderer
- RENDERTYPE_TEXTURES_DIFFUSEMASKEDTRANSPARENCY : EntityRenderer
- renderTypes : Engine::EngineThreadQueueElement, PostProcessingProgram::PostProcessingProgramEffectPass, EntityRenderer_InstancedRenderFunctionParameters
- renderUniformCameraMatrix : ShadowMapRenderShaderBaseImplementation
- renderUniformDepthBiasMVPMatrix : ShadowMapRenderShaderBaseImplementation
- renderUniformLightConstantAttenuation : ShadowMapRenderShaderBaseImplementation
- renderUniformLightDirection : ShadowMapRenderShaderBaseImplementation
- renderUniformLightLinearAttenuation : ShadowMapRenderShaderBaseImplementation
- renderUniformLightPosition : ShadowMapRenderShaderBaseImplementation
- renderUniformLightQuadraticAttenuation : ShadowMapRenderShaderBaseImplementation
- renderUniformLightSpotCosCutoff : ShadowMapRenderShaderBaseImplementation
- renderUniformLightSpotExponent : ShadowMapRenderShaderBaseImplementation
- renderUniformModelTranslation : ShadowMapRenderShaderBaseImplementation
- renderUniformMVMatrix : ShadowMapRenderShaderBaseImplementation
- renderUniformMVPMatrix : ShadowMapRenderShaderBaseImplementation
- renderUniformNormalMatrix : ShadowMapRenderShaderBaseImplementation
- renderUniformProjectionMatrix : ShadowMapRenderShaderBaseImplementation
- renderUniformShadowMapLookUps : ShadowMapRenderShaderBaseImplementation
- renderUniformTexturePixelHeight : ShadowMapRenderShaderBaseImplementation
- renderUniformTexturePixelWidth : ShadowMapRenderShaderBaseImplementation
- renderUniformTime : ShadowMapRenderShaderBaseImplementation
- renderVertexShaderId : LinesShader, ParticlesShader
- rep_ : TiXmlString
- repeat : Texture, GUIEffect
- REPEAT_UNLIMITED : GUIEffect
- repeatLeft : GUIEffect
- requestedConstraints : GUINode
- requestedDimensionConstraints : GUITextureBaseNode
- requestHandlerMap : ServerClientRequestHandlerHub< CLIENT, REQUEST >
- requestType : ServerRequest
- resetRequested : CameraInputHandler, CameraRotationInputHandler
- restitution : PrototypePhysics
- retries : UDPClient::Message, UDPClientMessage, UDPServerIOThread::Message
- returnValueType : MiniScript::ScriptMethod
- rfds : KernelEventMechanismPSD
- RIGHT : GUINode_AlignmentHorizontal
- right : GUINode_Border, GUINode_Clipping, GUINode_Padding, GUINode_Scale9Grid
- rightColor : GUINode_Border
- rigidBodiesDynamic : World
- rigidBody : Body
- RIGIDBODY_TYPEID_COLLISION : SceneConnector
- RIGIDBODY_TYPEID_DYNAMIC : SceneConnector
- RIGIDBODY_TYPEID_STATIC : SceneConnector
- RIGIDBODY_TYPEID_TRIGGER : SceneConnector
- rootId : Body
- rootNodeId : BasePropertiesSubController
- rotationAngle : GUIGradientNode::Gradient
- rotationOrder : Model, Scene
- rotations : Transformations
- rotationsQuaternion : Transformations
- rotationXMax : PrototypeTerrainBrushPrototype, Terrain2::FoliageBrushPrototype
- rotationXMin : PrototypeTerrainBrushPrototype, Terrain2::FoliageBrushPrototype
- rotationYMax : PrototypeTerrainBrushPrototype, Terrain2::FoliageBrushPrototype
- rotationYMin : PrototypeTerrainBrushPrototype, Terrain2::FoliageBrushPrototype
- rotationZMax : PrototypeTerrainBrushPrototype, Terrain2::FoliageBrushPrototype
- rotationZMin : PrototypeTerrainBrushPrototype, Terrain2::FoliageBrushPrototype
- roughnessFactor : PBRMaterialProperties, Renderer::Renderer_PBRMaterial
- row : TiXmlCursor
- rows : HeightMap
- running : EZRShader, LightingShader, PostProcessingShader, ShadowMapCreationShader, ShadowMapRenderShader, SkinningShader::SkinningContext, MiniScript::ScriptState
- runState : ShadowMapping
- rwLock : VBOManager