- u -
- uboBindingIdx : VKRenderer::shader_type
- uboDescriptorSetLayout : VKRenderer::program_type
- uboDescriptorSets : VKRenderer::program_type::command_buffer
- uboDescriptorSetsIdx : VKRenderer::program_type::command_buffer
- uboSize : VKRenderer::shader_type
- UDPClient : UDPClientMessage
- uidCounter : Model
- uiScreenNode : SoundTabView
- uiTabController : UIEditorTabView
- UNDEFINED : Timing
- unfocussedNodeBorderBottomColor : GUITabController, GUI
- unfocussedNodeBorderLeftColor : GUITabController, GUI
- unfocussedNodeBorderRightColor : GUITabController, GUI
- unfocussedNodeBorderTopColor : GUITabController, GUI
- UNIFORM_CL_SKINNING_INSTANCE_COUNT : Renderer
- UNIFORM_CL_SKINNING_MATRIX_COUNT : Renderer
- UNIFORM_CL_SKINNING_VERTEX_COUNT : Renderer
- uniformAlphaCutoff : LightingShaderPBRBaseImplementation
- uniformAlphaCutoffEnabled : LightingShaderPBRBaseImplementation
- uniformAmplitudeDefault : DeferredLightingShaderFoliageImplementation, DeferredLightingShaderPBRFoliageImplementation, LightingShaderFoliageImplementation, LightingShaderLightScatteringFoliageImplementation, LightingShaderPBRFoliageImplementation, ShadowMapCreationShaderFoliageImplementation, ShadowMapRenderShaderFoliageImplementation
- uniformAmplitudeMax : DeferredLightingShaderFoliageImplementation, DeferredLightingShaderPBRFoliageImplementation, LightingShaderFoliageImplementation, LightingShaderLightScatteringFoliageImplementation, LightingShaderPBRFoliageImplementation, ShadowMapCreationShaderFoliageImplementation, ShadowMapRenderShaderFoliageImplementation
- uniformApplyFoliageAnimation : LightingShaderBaseImplementation
- uniformBaseColorFactor : LightingShaderPBRBaseImplementation
- uniformBaseColorSampler : LightingShaderPBRBaseImplementation
- uniformBaseColorSamplerAvailable : LightingShaderPBRBaseImplementation
- uniformBorderColor : PostProcessingShaderVignetteImplementation
- uniformbrdfLUT : DeferredLightingRenderShader, LightingShaderPBRBaseImplementation
- uniformBrushEnabled : LightingShaderTerrainEditorImplementation
- uniformBrushPosition : LightingShaderTerrainEditorImplementation
- uniformBrushTextureDimension : LightingShaderTerrainEditorImplementation
- uniformBrushTextureMatrix : LightingShaderTerrainEditorImplementation
- uniformBrushTextureUnit : LightingShaderTerrainEditorImplementation
- uniformBufferData : VKRenderer::uniform_buffer_type
- uniformBuffers : VKRenderer::shader_type
- uniformBufferTexturePixelHeight : PostProcessingShaderBaseImplementation
- uniformBufferTexturePixelWidth : PostProcessingShaderBaseImplementation
- uniformCamera : DeferredLightingRenderShader, LightingShaderPBRBaseImplementation
- uniformCameraMatrix : EZRShaderBaseImplementation, DeferredLightingRenderShader, LightingShaderBaseImplementation, ShadowMapCreationShaderBaseImplementation
- uniformCameraPosition : LightingShaderBaseImplementation
- uniformColorBufferTextureUnit : FrameBufferRenderShader, PostProcessingShaderBaseImplementation
- uniformColorBufferTextureUnit1 : DeferredLightingRenderShader
- uniformColorBufferTextureUnit2 : DeferredLightingRenderShader
- uniformColorBufferTextureUnit3 : DeferredLightingRenderShader
- uniformColorBufferTextureUnit4 : DeferredLightingRenderShader
- uniformColorBufferTextureUnit5 : DeferredLightingRenderShader
- uniformDepthBufferTextureUnit : DeferredLightingRenderShader, FrameBufferRenderShader, PostProcessingShaderBaseImplementation
- uniformDiffuseEnvSampler : DeferredLightingRenderShader, LightingShaderPBRBaseImplementation
- uniformDiffuseTextureAvailable : EZRShaderBaseImplementation, LightingShaderBaseImplementation, ShadowMapCreationShaderBaseImplementation, ShadowMapRenderShaderBaseImplementation, GUIShader
- uniformDiffuseTextureMaskedTransparency : EZRShaderBaseImplementation, LightingShaderBaseImplementation, ShadowMapCreationShaderBaseImplementation, ShadowMapRenderShaderBaseImplementation
- uniformDiffuseTextureMaskedTransparencyThreshold : EZRShaderBaseImplementation, LightingShaderBaseImplementation, ShadowMapCreationShaderBaseImplementation, ShadowMapRenderShaderBaseImplementation
- uniformDiffuseTextureUnit : EZRShaderBaseImplementation, LightingShaderBaseImplementation, LinesShader, ShadowMapCreationShaderBaseImplementation, ShadowMapRenderShaderBaseImplementation, GUIShader
- uniformDiffuseTextureUnits : ParticlesShader
- uniformDirtTextureUnit : DeferredLightingShaderTerrainImplementation, LightingShaderTerrainImplementation
- uniformEffectColorAdd : LightingShaderBaseImplementation, LinesShader, GUIShader
- uniformEffectColorMul : LightingShaderBaseImplementation, LinesShader, GUIShader
- uniformEnvironmentMappingPosition : LightingShaderBaseImplementation
- uniformEnvironmentMappingTextureAvailable : LightingShaderBaseImplementation
- uniformEnvironmentMappingTextureUnit : LightingShaderBaseImplementation
- uniformExposure : LightingShaderPBRBaseImplementation
- uniformFrame : EZRShaderBaseImplementation
- uniformGeometryBufferTextureId1 : DeferredLightingRenderShader
- uniformGeometryBufferTextureId2 : DeferredLightingRenderShader
- uniformGeometryBufferTextureId3 : DeferredLightingRenderShader
- uniformGradientAvailable : GUIShader
- uniformGradientColorCount : GUIShader
- uniformGradientColors : GUIShader
- uniformGradientColorStarts : GUIShader
- uniformGrasTextureUnit : DeferredLightingShaderTerrainImplementation, LightingShaderTerrainImplementation
- uniformInstanceCount : SkinningShader
- uniformIntensity : PostProcessingShaderDesaturationImplementation, PostProcessingShaderVignetteImplementation
- uniformInverseGradientTextureMatrix : GUIShader
- uniformLightAmbient : LightingShaderBaseImplementation, LightingShaderPBRBaseImplementation
- uniformLightColor : LightingShaderPBRBaseImplementation
- uniformLightConstantAttenuation : LightingShaderBaseImplementation
- uniformLightDiffuse : LightingShaderBaseImplementation
- uniformLightDirection : LightingShaderPBRBaseImplementation
- uniformLightEnabled : LightingShaderBaseImplementation, LightingShaderPBRBaseImplementation, PostProcessingShaderLightScatteringImplementation
- uniformLightInnerConeCos : LightingShaderPBRBaseImplementation
- uniformLightIntensity : LightingShaderPBRBaseImplementation, PostProcessingShaderLightScatteringImplementation
- uniformLightLinearAttenuation : LightingShaderBaseImplementation
- uniformLightOuterConeCos : LightingShaderPBRBaseImplementation
- uniformLightPosition : LightingShaderBaseImplementation, LightingShaderPBRBaseImplementation, PostProcessingShaderLightScatteringImplementation
- uniformLightQuadraticAttenuation : LightingShaderBaseImplementation
- uniformLightRadius : LightingShaderBaseImplementation
- uniformLightRange : LightingShaderPBRBaseImplementation
- uniformLightSpecular : LightingShaderBaseImplementation
- uniformLightSpotCosCutoff : LightingShaderBaseImplementation
- uniformLightSpotDirection : LightingShaderBaseImplementation
- uniformLightSpotExponent : LightingShaderBaseImplementation
- uniformLightType : LightingShaderPBRBaseImplementation
- uniformList : VKRenderer::shader_type
- uniformMaskMaxValue : GUIShader
- uniformMaskTextureAvailable : GUIShader
- uniformMaskTextureUnit : GUIShader
- uniformMaterialAmbient : LightingShaderBaseImplementation
- uniformMaterialDiffuse : LightingShaderBaseImplementation
- uniformMaterialEmission : LightingShaderBaseImplementation
- uniformMaterialReflection : LightingShaderBaseImplementation
- uniformMaterialReflectionFragmentShader : LightingShaderBaseImplementation
- uniformMaterialShininess : LightingShaderBaseImplementation
- uniformMaterialSpecular : LightingShaderBaseImplementation
- uniformMatrixCount : SkinningShader
- uniformMetallicFactor : LightingShaderPBRBaseImplementation
- uniformMetallicRoughnessSampler : LightingShaderPBRBaseImplementation
- uniformMetallicRoughnessSamplerAvailable : LightingShaderPBRBaseImplementation
- uniformModelMatrix : DeferredLightingShaderTerrainImplementation, LightingShaderBaseImplementation, LightingShaderTerrainImplementation, LightingShaderWaterImplementation
- uniformModelTranslation : ShadowMapCreationShaderBaseImplementation
- uniformMVMatrix : LightingShaderBaseImplementation
- uniformMVPMatrix : EZRShaderBaseImplementation, LightingShaderBaseImplementation, LinesShader, ParticlesShader, ShadowMapCreationShaderBaseImplementation
- uniformNormalMatrix : LightingShaderBaseImplementation
- uniformNormalSampler : LightingShaderPBRBaseImplementation
- uniformNormalSamplerAvailable : LightingShaderPBRBaseImplementation
- uniformNormalScale : LightingShaderPBRBaseImplementation
- uniformNormalTextureAvailable : LightingShaderBaseImplementation
- uniformNormalTextureUnit : LightingShaderBaseImplementation
- uniformPBRLightAmbient : DeferredLightingRenderShader
- uniformPBRLightColor : DeferredLightingRenderShader
- uniformPBRLightDirection : DeferredLightingRenderShader
- uniformPBRLightEnabled : DeferredLightingRenderShader
- uniformPBRLightInnerConeCos : DeferredLightingRenderShader
- uniformPBRLightIntensity : DeferredLightingRenderShader
- uniformPBRLightOuterConeCos : DeferredLightingRenderShader
- uniformPBRLightPosition : DeferredLightingRenderShader
- uniformPBRLightRange : DeferredLightingRenderShader
- uniformPBRLightType : DeferredLightingRenderShader
- uniformProjectionMatrix : EZRShaderBaseImplementation, LightingShaderBaseImplementation, ShadowMapCreationShaderBaseImplementation
- uniformProjectionMatrixXx : ParticlesShader
- uniformProjectionMatrixYy : ParticlesShader
- uniformRandomTextureUnit : PostProcessingShaderSSAOMapImplementation
- uniformRoughnessFactor : LightingShaderPBRBaseImplementation
- uniforms : VKRenderer::program_type, VKRenderer::shader_type
- uniformSnowTextureUnit : DeferredLightingShaderTerrainImplementation, LightingShaderTerrainImplementation
- uniformSpecularEnvSampler : DeferredLightingRenderShader, LightingShaderPBRBaseImplementation
- uniformSpecularLightAmbient : DeferredLightingRenderShader
- uniformSpecularLightConstantAttenuation : DeferredLightingRenderShader
- uniformSpecularLightDiffuse : DeferredLightingRenderShader
- uniformSpecularLightEnabled : DeferredLightingRenderShader
- uniformSpecularLightLinearAttenuation : DeferredLightingRenderShader
- uniformSpecularLightPosition : DeferredLightingRenderShader
- uniformSpecularLightQuadraticAttenuation : DeferredLightingRenderShader
- uniformSpecularLightRadius : DeferredLightingRenderShader
- uniformSpecularLightSpecular : DeferredLightingRenderShader
- uniformSpecularLightSpotCosCutoff : DeferredLightingRenderShader
- uniformSpecularLightSpotDirection : DeferredLightingRenderShader
- uniformSpecularLightSpotExponent : DeferredLightingRenderShader
- uniformSpecularTextureAvailable : LightingShaderBaseImplementation
- uniformSpecularTextureUnit : LightingShaderBaseImplementation
- uniformSpeed : DeferredLightingShaderFoliageImplementation, DeferredLightingShaderPBRFoliageImplementation, DeferredLightingShaderPBRTreeImplementation, DeferredLightingShaderTreeImplementation, LightingShaderFoliageImplementation, LightingShaderLightScatteringFoliageImplementation, LightingShaderPBRFoliageImplementation, LightingShaderPBRTreeImplementation, LightingShaderTreeImplementation, ShadowMapCreationShaderFoliageImplementation, ShadowMapCreationShaderTreeImplementation, ShadowMapRenderShaderFoliageImplementation, ShadowMapRenderShaderTreeImplementation
- uniformSphere : PostProcessingShaderSSAOMapImplementation
- uniformStoneTextureUnit : DeferredLightingShaderTerrainImplementation, LightingShaderTerrainImplementation
- uniformTemporaryColorBufferTextureUnit : PostProcessingShaderBaseImplementation
- uniformTemporaryDepthBufferTextureUnit : PostProcessingShaderBaseImplementation
- uniformTextureAtlasPixelDimension : EZRShaderBaseImplementation, LightingShaderBaseImplementation, ShadowMapCreationShaderBaseImplementation, ShadowMapRenderShaderBaseImplementation
- uniformTextureAtlasSize : EZRShaderBaseImplementation, LightingShaderBaseImplementation, ShadowMapCreationShaderBaseImplementation, ShadowMapRenderShaderBaseImplementation
- uniformTextureMatrix : EZRShaderBaseImplementation, LightingShaderBaseImplementation, ShadowMapCreationShaderBaseImplementation, ShadowMapRenderShaderBaseImplementation, GUIShader
- uniformTextureUnit : ShadowMapRenderShaderBaseImplementation, Texture2DRenderShader
- uniformTime : DeferredLightingShaderPBRFoliageImplementation, DeferredLightingShaderPBRTreeImplementation, LightingShaderBaseImplementation, LightingShaderPBRFoliageImplementation, LightingShaderPBRTreeImplementation, LightingShaderWaterImplementation, ShadowMapCreationShaderBaseImplementation
- uniformVertexCount : SkinningShader
- uniformViewPortHeight : ParticlesShader
- uniformViewPortWidth : ParticlesShader
- uniformViewProjectionMatrix : LightingShaderPBRBaseImplementation
- uniformWaterAmplitude : LightingShaderWaterImplementation
- uniformWaterDirection : LightingShaderWaterImplementation
- uniformWaterHeight : LightingShaderWaterImplementation
- uniformWaterSpeed : LightingShaderWaterImplementation
- uniformWaterWaveLength : LightingShaderWaterImplementation
- uniformWaterWaves : LightingShaderWaterImplementation
- uniqueDistanceShaderId : Object3D
- uniqueId : Model
- uniqueShaderId : Object3D
- uniqueShaderIds : Engine
- uploaded : TextureManager_TextureManaged, VBOManager_VBOManaged, VKRenderer::texture_type
- uploadedTextureIds : VKRenderer::context_type
- uploading : VKRenderer::buffer_object_type
- upVector : Camera, Model
- url : GUIStyledTextNode::TextStyle, HTTPClient, HTTPDownloadClient
- usedElements : Pool< T >
- useEZR : PostProcessingProgram::PostProcessingProgramEffectPass
- useGPUMemory : VKRenderer::buffer_object_type
- useMicrosoftBOM : TiXmlDocument
- useMipMap : Texture
- userData : TiXmlBase
- username : HTTPClient, HTTPDownloadClient
- usesManagers : Object3DBase
- utf8ByteTable : TiXmlBase