TDME2 1.9.121
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Public Attributes | |
vector< Entity * > | noFrustumCullingEntities |
vector< Object3D * > | objects |
vector< Object3D * > | objectsForwardShading |
vector< Object3D * > | objectsPostPostProcessing |
vector< Object3D * > | objectsNoDepthTest |
vector< LODObject3D * > | lodObjects |
vector< LODObject3DImposter * > | lodObjectsImposter |
vector< ObjectParticleSystem * > | opses |
vector< Entity * > | ppses |
vector< ParticleSystemGroup * > | psgs |
vector< LinesObject3D * > | linesObjects |
vector< Object3DRenderGroup * > | objectRenderGroups |
vector< EntityHierarchy * > | entityHierarchies |
vector< EnvironmentMapping * > | environmentMappingEntities |
vector< Object3D * > | ezrObjects |
vector< Object3D * > | needsPreRenderEntities |
vector< Object3D * > | needsComputeTransformationsEntities |
vector<EntityHierarchy*> entityHierarchies |
vector<EnvironmentMapping*> environmentMappingEntities |
vector<LinesObject3D*> linesObjects |
vector<LODObject3D*> lodObjects |
vector<LODObject3DImposter*> lodObjectsImposter |
vector<Object3DRenderGroup*> objectRenderGroups |
vector<ObjectParticleSystem*> opses |
vector<ParticleSystemGroup*> psgs |