TDME2 1.9.121
Public Attributes | List of all members
Engine::DecomposedEntities Struct Reference
Collaboration diagram for Engine::DecomposedEntities:
Collaboration graph

Public Attributes

vector< Entity * > noFrustumCullingEntities
 
vector< Object3D * > objects
 
vector< Object3D * > objectsForwardShading
 
vector< Object3D * > objectsPostPostProcessing
 
vector< Object3D * > objectsNoDepthTest
 
vector< LODObject3D * > lodObjects
 
vector< LODObject3DImposter * > lodObjectsImposter
 
vector< ObjectParticleSystem * > opses
 
vector< Entity * > ppses
 
vector< ParticleSystemGroup * > psgs
 
vector< LinesObject3D * > linesObjects
 
vector< Object3DRenderGroup * > objectRenderGroups
 
vector< EntityHierarchy * > entityHierarchies
 
vector< EnvironmentMapping * > environmentMappingEntities
 
vector< Object3D * > ezrObjects
 
vector< Object3D * > needsPreRenderEntities
 
vector< Object3D * > needsComputeTransformationsEntities
 

Detailed Description

Definition at line 225 of file Engine.h.

Member Data Documentation

◆ entityHierarchies

vector<EntityHierarchy*> entityHierarchies

Definition at line 238 of file Engine.h.

◆ environmentMappingEntities

vector<EnvironmentMapping*> environmentMappingEntities

Definition at line 239 of file Engine.h.

◆ ezrObjects

vector<Object3D*> ezrObjects

Definition at line 240 of file Engine.h.

◆ linesObjects

vector<LinesObject3D*> linesObjects

Definition at line 236 of file Engine.h.

◆ lodObjects

vector<LODObject3D*> lodObjects

Definition at line 231 of file Engine.h.

◆ lodObjectsImposter

vector<LODObject3DImposter*> lodObjectsImposter

Definition at line 232 of file Engine.h.

◆ needsComputeTransformationsEntities

vector<Object3D*> needsComputeTransformationsEntities

Definition at line 242 of file Engine.h.

◆ needsPreRenderEntities

vector<Object3D*> needsPreRenderEntities

Definition at line 241 of file Engine.h.

◆ noFrustumCullingEntities

vector<Entity*> noFrustumCullingEntities

Definition at line 226 of file Engine.h.

◆ objectRenderGroups

vector<Object3DRenderGroup*> objectRenderGroups

Definition at line 237 of file Engine.h.

◆ objects

vector<Object3D*> objects

Definition at line 227 of file Engine.h.

◆ objectsForwardShading

vector<Object3D*> objectsForwardShading

Definition at line 228 of file Engine.h.

◆ objectsNoDepthTest

vector<Object3D*> objectsNoDepthTest

Definition at line 230 of file Engine.h.

◆ objectsPostPostProcessing

vector<Object3D*> objectsPostPostProcessing

Definition at line 229 of file Engine.h.

◆ opses

vector<ObjectParticleSystem*> opses

Definition at line 233 of file Engine.h.

◆ ppses

vector<Entity*> ppses

Definition at line 234 of file Engine.h.

◆ psgs

vector<ParticleSystemGroup*> psgs

Definition at line 235 of file Engine.h.


The documentation for this struct was generated from the following file: