TDME2 1.9.121
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Namespaces | |
namespace | fileio |
namespace | model |
namespace | physics |
namespace | primitives |
namespace | prototype |
namespace | scene |
namespace | subsystems |
Classes | |
class | Camera |
Camera. More... | |
class | Engine |
Engine main class. More... | |
class | Entity |
TDME engine entity. More... | |
class | EntityHierarchy |
Entity hierarchy to be used with engine class. More... | |
struct | EntityPickingFilter |
Entity picking filter. More... | |
class | EntityShaderParameters |
TDME2 engine entity shader parameters. More... | |
class | EnvironmentMapping |
Environment mapping entity. More... | |
class | FogParticleSystem |
Fog particle system entity to be used with engine class. More... | |
class | FrameBuffer |
Frame buffer class. More... | |
class | Frustum |
Frustum class. More... | |
class | GeometryBuffer |
Geometry buffer class. More... | |
class | ImposterObject3D |
Imposter object 3d to be used with engine class. More... | |
class | Light |
Light representation. More... | |
class | LinesObject3D |
Object 3D to be used with engine class. More... | |
class | LODObject3D |
LOD object 3D to be used with engine class. More... | |
class | LODObject3DImposter |
LOD object 3D + imposter to be used with engine class. More... | |
class | ModelUtilities |
Model utilities. More... | |
class | Object3D |
Object 3D to be used with engine class. More... | |
class | Object3DModel |
Object 3D model. More... | |
class | Object3DRenderGroup |
Object 3D render group for static objects that might be animated by shaders. More... | |
class | ObjectParticleSystem |
Object particle system entity to be used with engine class. More... | |
class | OctTreePartition |
Oct tree partition implementation. More... | |
struct | ParticleSystemEntity |
Particle system entity interface. More... | |
class | ParticleSystemGroup |
Particle system group, which combines several particle systems into a group, to be used with engine class. More... | |
struct | Partition |
Partition interface. More... | |
class | PointsParticleSystem |
Point particle system entity to be used with engine class. More... | |
class | Rotation |
Rotation representation. More... | |
class | SceneConnector |
Scene engine/physics connector. More... | |
class | ShaderParameter |
Shader parameter model class. More... | |
class | SimplePartition |
Bogus/Simple partition implementation. More... | |
class | Timing |
Timing class. More... | |
class | Transformations |
Transformations which contain scale, rotations and translation. More... | |
struct | Version |
Version. More... | |