TDME2 1.9.121
|
Classes | |
class | Animation |
Animation entity. More... | |
class | AnimationSetup |
Animation setup. More... | |
class | Color4 |
Color 4 definition. More... | |
class | Color4Base |
Color 4 base definition class. More... | |
class | Face |
Represents a model face, consisting of vertex, normal, tangent and bitangent vectors, indices and texture coordinate. More... | |
class | FacesEntity |
Node faces entity A node can have multiple entities containing faces and a applied material. More... | |
class | Joint |
Joint / Bone. More... | |
class | JointWeight |
Joint/bone weight. More... | |
class | Material |
Represents a material. More... | |
class | Model |
Representation of a 3d model. More... | |
class | Node |
Model node. More... | |
class | PBRMaterialProperties |
Represents specular material properties. More... | |
class | RotationOrder |
Represents rotation orders of a model. More... | |
class | ShaderModel |
Shader model. More... | |
class | Skinning |
Skinning definition for nodes. More... | |
class | SpecularMaterialProperties |
Represents specular material properties. More... | |
class | TextureCoordinate |
Class representing texture UV coordinates data. More... | |
class | UpVector |
Model up vector. More... | |