- i -
- id : AudioBufferManager_AudioBufferManaged, AudioEntity, Engine::Shader, EntityHierarchy::EntityHierarchyLevel, EntityHierarchy, EnvironmentMapping, SceneReader::PrototypeMeshNode, Texture, ImposterObject3D, Light, LODObject3D, LODObject3DImposter, AnimationSetup, FacesEntity, Material, Model, Node, Object3DRenderGroup, ParticleSystemGroup, Body, Prototype, PrototypeAudio, PrototypeBoundingVolume, SceneLight, LinesObject3DInternal, MeshManager_MeshManaged, TextureManager_TextureManaged, VBOManager_VBOManaged, FogParticleSystemInternal, ObjectParticleSystemInternal, PointsParticleSystemInternal, VKRenderer::buffer_object_type, VKRenderer::context_type::bound_texture, VKRenderer::framebuffer_object_type, VKRenderer::framebuffer_pipelines_type, VKRenderer::program_type, VKRenderer::shader_type, VKRenderer::texture_type, BatchRendererPoints, BatchRendererTriangles, Object3DInternal, Object3DNode, SkinningShader::ModelSkinningCache, GUINode, GUICharacter, ServerWorkerThread, UDPServerIOThread, EditorScreenController::EditorTabView, EditorScreenController::FileEntity, Gizmo, MiniScript::ScriptState, PathFinding::PathFindingNode
- ID_ALLOCATE : SceneLibrary
- ID_NONE : Prototype, Renderer
- idx : Engine::EngineThread, VKRenderer::context_type, GUIStyledTextNode::Line, MiniScript::ScriptStatementOperator, StringTokenizer
- ifs : ArchiveFileSystem
- ifsMutex : ArchiveFileSystem
- ignoreEvents : GUIElementNode
- image : VKRenderer::delete_image_type, VKRenderer::texture_type, VKRenderer::window_frambuffer_buffer_type, GUIStyledTextNode::TextStyle
- imageAcquiredSemaphore : VKRenderer
- imageCache : GUI
- imageView : VKRenderer::delete_image_type
- implementation : EZRShader::EZRShaderContext, LightingShader::LightingShaderContext, PostProcessingShader, ShadowMapCreationShader::ShadowMapCreationShaderContext, ShadowMapRenderShader::ShadowMapRenderShaderContext
- importTransformationsMatrix : Model
- imposterLOD : Prototype
- indent : TiXmlPrinter
- index : GUIInputInternalController
- indices : ConvexMesh, TerrainMesh, Object3DNodeMesh
- indicesByteBuffer : ConvexMesh
- inertiaTensor : Body, PrototypePhysics
- infoDialogScreenController : PopUps
- initialized : Application, Engine, EntityHierarchy, EZRShaderBaseImplementation, DeferredLightingRenderShader, FrameBufferRenderShader, LightingShaderBaseImplementation, LightingShaderPBRBaseImplementation, LinesShader, ParticlesShader, PostProcessingShaderBaseImplementation, ShadowMapCreationShaderBaseImplementation, ShadowMapRenderShaderBaseImplementation, SkinningShader, Texture2DRenderShader, GUIElementController, GUIShader, UDPClient, KernelEventMechanism
- initialPostLayout : GUIDropDownOptionController, GUISelectBoxOptionController
- initiated : AudioStream, Sound, VorbisAudioStream
- innerNode : GUISelectorHController
- inputEventHandler : Application, GUIScreenNode
- inputNode : GUIInputController, GUIInputInternalController
- installed : Installer
- installerMode : Installer
- installerProperties : Installer
- installThreadMutex : Installer
- instance : Audio, Engine, ScenePropertyPresets, VKRenderer, TDMEEditor
- instanceAnimations : Object3DBase
- INSTANCEDRENDERING_OBJECTS_MAX : EntityRenderer
- instanceEnabled : Object3DBase
- instances : Renderer::Renderer_Statistics, Object3DBase, Object3DNodeMesh
- instanceTransformations : Object3DBase
- integerValue : ShaderParameter, MiniScript::ScriptVariable
- INTEGRATED : GUINode_Flow
- interest : KernelEventMechanismPSD::Event
- invalidateLayoutNodeIds : GUIScreenNode
- inverseTransformation : ObjectParticleSystemInternal, PointsParticleSystemInternal
- ioThread : UDPServerClient
- ioThreadCount : Server< CLIENT, GROUP >
- ioThreadCurrent : UDPServer
- ioThreads : UDPServer
- ip : UDPClient, UDPServerClient, UDPServerIOThread::Message, NetworkSocket
- ipVersion : NetworkSocket
- isActionPerforming : GUIElementController
- isModelBoundingVolumes : PrototypePhysicsSubController
- isRunning : DeferredLightingRenderShader, FrameBufferRenderShader, LinesShader, ParticlesShader, PostProcessingShaderBaseImplementation, SkinningShader, Texture2DRenderShader, GUIShader
- isUsingPostProcessingTemporaryFrameBuffer : Engine