Definition at line 315 of file Engine.h.
◆ EngineThread()
Constructor.
- Parameters
-
idx | thread index |
queue | queue |
Definition at line 202 of file Engine.cpp.
◆ getProcessedElements()
volatile int getProcessedElements |
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| ) |
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inlineprivate |
- Returns
- processed elements
Definition at line 348 of file Engine.h.
◆ getTransparentRenderFacesPool()
- Returns
- transparent render faces pool
Definition at line 341 of file Engine.h.
◆ resetProcessedElements()
void resetProcessedElements |
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| ) |
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inlineprivate |
Reset processed element count.
Definition at line 355 of file Engine.h.
◆ run()
◆ Engine
◆ tdme::engine::subsystems::rendering::EntityRenderer
◆ elementsProcessed
volatile int elementsProcessed { 0 } |
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private |
◆ idx
◆ objectsByShadersAndModels
unordered_map<uint8_t, unordered_map<Model*, vector<Object3D*> > > objectsByShadersAndModels |
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private |
◆ queue
◆ transparentRenderFacesPool
The documentation for this class was generated from the following files:
- /home/andreas/Development/drewke.net/tdme2/src/tdme/engine/Engine.h
- /home/andreas/Development/drewke.net/tdme2/src/tdme/engine/Engine.cpp