Here is a list of all class members with links to the classes they belong to:
- i -
- id : AudioBufferManager_AudioBufferManaged, AudioEntity, Engine::Shader, EntityHierarchy::EntityHierarchyLevel, EntityHierarchy, EnvironmentMapping, SceneReader::PrototypeMeshNode, Texture, ImposterObject3D, Light, LODObject3D, LODObject3DImposter, AnimationSetup, FacesEntity, Material, Model, Node, Object3DRenderGroup, ParticleSystemGroup, Body, Prototype, PrototypeAudio, PrototypeBoundingVolume, SceneLight, LinesObject3DInternal, MeshManager_MeshManaged, TextureManager_TextureManaged, VBOManager_VBOManaged, FogParticleSystemInternal, ObjectParticleSystemInternal, PointsParticleSystemInternal, VKRenderer::buffer_object_type, VKRenderer::context_type::bound_texture, VKRenderer::framebuffer_object_type, VKRenderer::framebuffer_pipelines_type, VKRenderer::program_type, VKRenderer::shader_type, VKRenderer::texture_type, BatchRendererPoints, BatchRendererTriangles, Object3DInternal, Object3DNode, SkinningShader::ModelSkinningCache, GUINode, GUICharacter, ServerWorkerThread, UDPServerIOThread, EditorScreenController::EditorTabView, EditorScreenController::FileEntity, Gizmo, MiniScript::ScriptState, PathFinding::PathFindingNode
- ID_ALLOCATE : SceneLibrary
- ID_NONE : Prototype, Renderer
- identify() : UDPServer
- Identify() : TiXmlNode
- identity() : Matrix2D3x3, Matrix4x4, Quaternion
- idx : Engine::EngineThread, VKRenderer::context_type, GUIStyledTextNode::Line, MiniScript::ScriptStatementOperator, StringTokenizer
- ifs : ArchiveFileSystem
- ifsMutex : ArchiveFileSystem
- ignoreEvents : GUIElementNode
- image : VKRenderer::delete_image_type, VKRenderer::texture_type, VKRenderer::window_frambuffer_buffer_type, GUIStyledTextNode::TextStyle
- imageAcquiredSemaphore : VKRenderer
- imageCache : GUI
- imageView : VKRenderer::delete_image_type
- implementation : EZRShader::EZRShaderContext, LightingShader::LightingShaderContext, PostProcessingShader, ShadowMapCreationShader::ShadowMapCreationShaderContext, ShadowMapRenderShader::ShadowMapRenderShaderContext
- ImportTModelApplication() : ImportTModelApplication
- importTransformationsMatrix : Model
- imposterLOD : Prototype
- ImposterObject3D : Engine, ImposterObject3D, Object3D
- increment() : AtomicOperations
- incrementReferenceCounter() : AudioBufferManager_AudioBufferManaged, MeshManager_MeshManaged, TextureManager_TextureManaged, VBOManager_VBOManaged
- Indent() : TiXmlPrinter
- indent : TiXmlPrinter
- index : GUIInputInternalController
- indexOf() : MutableString
- indices : ConvexMesh, TerrainMesh, Object3DNodeMesh
- indicesByteBuffer : ConvexMesh
- inertiaTensor : Body, PrototypePhysics
- InfoDialogScreenController() : InfoDialogScreenController
- infoDialogScreenController : PopUps
- init() : UDPServerClient, TiXmlString
- initGUIMode() : Engine
- initGuiMode() : GL2Renderer, GL3Renderer, GLES2Renderer, Renderer, VKRenderer
- initialize() : Application, AudioEntity, AudioStream, Sound, VorbisAudioStream, Engine, Entity, EntityHierarchy, EnvironmentMapping, FogParticleSystem, FrameBuffer, GeometryBuffer, ImposterObject3D, LinesObject3D, LODObject3D, LODObject3DImposter, Object3D, Object3DRenderGroup, ObjectParticleSystem, ParticleSystemGroup, PointsParticleSystem, EZRShader, EZRShaderBaseImplementation, EZRShaderDefaultImplementation, EZRShaderImplementation, EnvironmentMappingRenderer, DeferredLightingRenderShader, FrameBufferRenderShader, DeferredLightingShaderDefaultImplementation, DeferredLightingShaderFoliageImplementation, DeferredLightingShaderPBRDefaultImplementation, DeferredLightingShaderPBRFoliageImplementation, DeferredLightingShaderPBRTreeImplementation, DeferredLightingShaderSkyImplementation, DeferredLightingShaderTerrainImplementation, DeferredLightingShaderTreeImplementation, LightingShader, LightingShaderBaseImplementation, LightingShaderDefaultImplementation, LightingShaderFoliageImplementation, LightingShaderImplementation, LightingShaderLightScatteringDefaultImplementation, LightingShaderLightScatteringFoliageImplementation, LightingShaderLightScatteringTreeImplementation, LightingShaderPBRBaseImplementation, LightingShaderPBRDefaultImplementation, LightingShaderPBRFoliageImplementation, LightingShaderPBRTreeImplementation, LightingShaderSkyImplementation, LightingShaderTerrainEditorImplementation, LightingShaderTerrainImplementation, LightingShaderTreeImplementation, LightingShaderWaterImplementation, LinesObject3DInternal, LinesShader, FogParticleSystemInternal, ParticlesShader, PointsParticleSystemInternal, PostProcessingShader, PostProcessingShaderBaseImplementation, PostProcessingShaderBlurImplementation, PostProcessingShaderDefaultImplementation, PostProcessingShaderDesaturationImplementation, PostProcessingShaderImplementation, PostProcessingShaderLightScatteringImplementation, PostProcessingShaderSSAOImplementation, PostProcessingShaderSSAOMapImplementation, PostProcessingShaderVignetteImplementation, GL2Renderer, GL3Renderer, GLES2Renderer, Renderer, VKRenderer, BatchRendererPoints, BatchRendererTriangles, EntityRenderer, Object3DBase, Object3DInternal, ObjectBuffer, ShadowMap, ShadowMapCreationShader, ShadowMapCreationShaderBaseImplementation, ShadowMapCreationShaderDefaultImplementation, ShadowMapCreationShaderFoliageImplementation, ShadowMapCreationShaderImplementation, ShadowMapCreationShaderTreeImplementation, ShadowMapRenderShader, ShadowMapRenderShaderBaseImplementation, ShadowMapRenderShaderDefaultImplementation, ShadowMapRenderShaderFoliageImplementation, ShadowMapRenderShaderImplementation, ShadowMapRenderShaderTreeImplementation, SkinningShader, Texture2DRenderShader, GUICheckboxController, GUIContextMenuController, GUIContextMenuItemController, GUIDropDownController, GUIDropDownOptionController, GUIInputController, GUIKnobController, GUIMenuHeaderController, GUIMenuHeaderItemController, GUIMenuItemController, GUIProgressBarController, GUIRadioButtonController, GUIScrollAreaController, GUISelectBoxController, GUISelectBoxOptionController, GUISelectBoxParentOptionController, GUISelectorHController, GUISelectorHOptionController, GUISliderHController, GUISliderVController, GUITabContentController, GUITabController, GUITabsController, GUITabsHeaderController, GUI, GUIParser, GUIElementController, GUIElementIgnoreEventsController, GUIHorizontalScrollbarInternalController, GUIInputInternalController, GUINodeController, GUIVerticalScrollbarInternalController, GUIFont, GUIRenderer, GUIShader, Network, ConvertToTMApplication, ImportTModelApplication, RecreateVKCacheApplication, AboutDialogScreenController, ColorPickerImageController, ColorPickerScreenController, ContextMenuScreenController, EditorScreenController, FileDialogScreenController, InfoDialogScreenController, ProgressBarScreenController, ScreenController, PopUps, EmptyEditorTabController, EnvMapEditorTabController, FontTabController, ModelEditorTabController, ParticleSystemEditorTabController, SceneEditorTabController, SoundTabController, BasePropertiesSubController, PrototypeDisplaySubController, PrototypePhysicsSubController, PrototypeSoundsSubController, TabController, TerrainEditorTabController, TextEditorTabController, TextureTabController, TriggerEditorTabController, UIEditorTabController, EmptyEditorTabView, EnvMapEditorTabView, FontTabView, ModelEditorTabView, ParticleSystemEditorTabView, SceneEditorTabView, SoundTabView, TabView, TerrainEditorTabView, TextEditorTabView, TextureTabView, TriggerEditorTabView, UIEditorTabView, TDMEEditor, EditorView, View, Installer, PathFindingCustomTest
- initialized : Application, Engine, EntityHierarchy, EZRShaderBaseImplementation, DeferredLightingRenderShader, FrameBufferRenderShader, LightingShaderBaseImplementation, LightingShaderPBRBaseImplementation, LinesShader, ParticlesShader, PostProcessingShaderBaseImplementation, ShadowMapCreationShaderBaseImplementation, ShadowMapRenderShaderBaseImplementation, SkinningShader, Texture2DRenderShader, GUIElementController, GUIShader, UDPClient, KernelEventMechanism
- initializeFrame() : GL2Renderer, GL3Renderer, GLES2Renderer, Renderer, VKRenderer
- initializeFrameBuffers() : VKRenderer
- initializeHeader() : UDPServer
- initializeNative() : MiniScript
- initializeRenderPass() : VKRenderer
- initializeScreens() : Installer
- initializeSwapChain() : VKRenderer
- initializeTerrain() : TerrainEditorTabController, TerrainEditorTabView
- initializeWindowSystemRendererContext() : EngineGL2Renderer, EngineGL3Renderer, EngineGLES2Renderer, EngineVKRenderer, Renderer
- initialPostLayout : GUIDropDownOptionController, GUISelectBoxOptionController
- initiated : AudioStream, Sound, VorbisAudioStream
- initKernelEventMechanism() : KernelEventMechanism
- initLogWriterThread() : Console
- initModel() : ModelEditorTabView
- initParticleSystem() : ParticleSystemEditorTabView
- initRendering() : Engine, GUIRenderer
- initScreen() : GUIRenderer
- initSky() : EnvMapEditorTabView, TerrainEditorTabView
- innerNode : GUISelectorHController
- inputEventHandler : Application
- InputEventHandler : Application
- inputEventHandler : GUIScreenNode
- inputNode : GUIInputController, GUIInputInternalController
- insert() : MutableString
- InsertAfterChild() : TiXmlNode
- InsertBeforeChild() : TiXmlNode
- InsertEndChild() : TiXmlNode
- installed : Installer
- Installer() : Installer
- InstallerMode : Installer
- installerMode : Installer
- INSTALLERMODE_INSTALL : Installer
- INSTALLERMODE_NONE : Installer
- INSTALLERMODE_REPAIR : Installer
- INSTALLERMODE_UNINSTALL : Installer
- INSTALLERMODE_UPDATE : Installer
- installerProperties : Installer
- installExceptionHandler() : Application
- installThreadMutex : Installer
- instance : Audio, Engine, ScenePropertyPresets, VKRenderer, TDMEEditor
- instanceAnimations : Object3DBase
- INSTANCEDRENDERING_OBJECTS_MAX : EntityRenderer
- instanceEnabled : Object3DBase
- instances : Renderer::Renderer_Statistics, Object3DBase, Object3DNodeMesh
- instanceTransformations : Object3DBase
- instantiate() : Engine::EngineThreadQueueElementPool, EntityRenderer_TransparentRenderFacesGroupPool, TransparentRenderFacesPool_TransparentRenderFacesPool, Pool< T >
- IntBuffer() : IntBuffer
- integerValue : ShaderParameter, MiniScript::ScriptVariable
- INTEGRATED : GUINode_Flow
- interest : KernelEventMechanismPSD::Event
- interpolate() : Rotation
- interpolateKeyFrames() : GLTFReader
- interpolateLinear() : Matrix2D3x3, Matrix4x4, Vector3, Float
- interpolateNormal() : ModelTools
- IntValue() : TiXmlAttribute
- invalidateBoundingBox() : Model
- invalidateFocussedNode() : GUI
- invalidateLayout() : GUIScreenNode
- invalidateLayoutNodeIds : GUIScreenNode
- invalidateLayouts() : GUIScreenNode
- invalidatePipelines() : VKRenderer
- invalidateRenderCaches() : GUIParentNode
- invalidateTextureDescriptorCaches() : VKRenderer
- inverseTransformation : ObjectParticleSystemInternal, PointsParticleSystemInternal
- invert() : Transformations, Matrix4x4, Quaternion
- invertNormals() : ModelUtilitiesInternal
- ioThread : UDPServerClient
- ioThreadCount : Server< CLIENT, GROUP >
- ioThreadCurrent : UDPServer
- ioThreads : UDPServer
- ip : UDPClient, UDPServerClient, UDPServerIOThread::Message, NetworkSocket
- IPV4 : NetworkSocket
- IPV6 : NetworkSocket
- IpVersion : NetworkSocket
- ipVersion : NetworkSocket
- is() : Float, Integer
- is4K() : Engine
- isAcquired() : BatchRendererPoints, BatchRendererTriangles
- isActionPerforming : GUIElementController
- isActive() : Application, FogParticleSystem, ObjectParticleSystem, ParticleSystemEntity, ParticleSystemGroup, PointsParticleSystem, FogParticleSystemInternal, ObjectParticleSystemInternal, ParticleSystemEntityInternal, PointsParticleSystemInternal, GUIEffect
- IsAlpha() : TiXmlBase
- IsAlphaNum() : TiXmlBase
- isAlphaNumeric() : Character
- isAltDown() : GUIKeyboardEvent, GUIMouseEvent
- isAutoEmit() : FogParticleSystem, ObjectParticleSystem, ParticleSystemEntity, ParticleSystemGroup, PointsParticleSystem, PrototypeParticleSystem_ObjectParticleSystem, PrototypeParticleSystem_PointParticleSystem, FogParticleSystemInternal, ObjectParticleSystemInternal, ParticleSystemEntityInternal, PointsParticleSystemInternal
- isBufferObjectsAvailable() : GL2Renderer, GL3Renderer, GLES2Renderer, Renderer, VKRenderer
- isChecked() : GUICheckboxController
- isCloned() : Body
- isComplete() : FlowMap
- isComputeShaderAvailable() : GL2Renderer, GL3Renderer, GLES2Renderer, Renderer, VKRenderer
- isConditionsMet() : GUINode
- isConnected() : UDPClient
- isContentNode() : GUIElementNode, GUIGradientNode, GUIHorizontalScrollbarInternalNode, GUIInputInternalNode, GUILayerNode, GUILayoutNode, GUINode, GUIScreenNode, GUISpaceNode, GUIStyledTextNode, GUITableNode, GUITableRowNode, GUITextNode, GUITextureBaseNode, GUIVerticalScrollbarInternalNode
- isContributesShadows() : Entity, EntityHierarchy, EnvironmentMapping, FogParticleSystem, ImposterObject3D, LinesObject3D, LODObject3D, LODObject3DImposter, Object3D, Object3DRenderGroup, ObjectParticleSystem, ParticleSystemGroup, PointsParticleSystem, Prototype, LinesObject3DInternal, FogParticleSystemInternal, ObjectParticleSystemInternal, PointsParticleSystemInternal, Object3DInternal
- isControlDown() : GUIKeyboardEvent, GUIMouseEvent
- isDebuggingEnabled() : Application
- isDeferredShadingAvailable() : GL2Renderer, GL3Renderer, GLES2Renderer, Renderer, VKRenderer
- isDepthTextureAvailable() : GL2Renderer, GL3Renderer, GLES2Renderer, Renderer, VKRenderer
- isDirectional() : Light
- isDisabled() : GUICheckboxController, GUIDropDownController, GUIInputController, GUIKnobController, GUIMenuHeaderController, GUIProgressBarController, GUIRadioButtonController, GUIScrollAreaController, GUISelectorHController, GUISliderHController, GUISliderVController, GUITabContentController, GUITabController, GUITabsController, GUITabsHeaderController, GUIElementController, GUIElementIgnoreEventsController, GUIElementNode, GUIHorizontalScrollbarInternalController, GUIInputInternalController, GUINodeController, GUIVerticalScrollbarInternalController, ColorPickerImageController
- isDisableDepthTest() : Object3D
- isDisplayBoundingVolume() : PrototypePhysicsSubView
- isDisplayGroundPlate() : PrototypeDisplaySubView
- isDisplayShadowing() : PrototypeDisplaySubView
- isDoubleSided() : Material
- isDrive() : ArchiveFileSystem, FileSystemInterface, StandardFileSystem
- isEditingBoundingVolume() : PrototypePhysicsSubView
- isEmbedded() : Prototype
- isEmpty() : Node
- isEnabled() : Entity, EntityHierarchy, EnvironmentMapping, FogParticleSystem, ImposterObject3D, Light, LinesObject3D, LODObject3D, LODObject3DImposter, Object3D, Object3DRenderGroup, ObjectParticleSystem, ParticleSystemGroup, Body, PointsParticleSystem, SceneLight, LinesObject3DInternal, FogParticleSystemInternal, ObjectParticleSystemInternal, ParticleSystemEntityInternal, PointsParticleSystemInternal, Object3DInternal
- isEnableEarlyZRejection() : ImposterObject3D, LODObject3D, LODObject3DImposter, Object3D, Object3DRenderGroup, SceneConnector
- isError() : EditorScreenController::FileOpenThread, EditorScreenController::ScanFilesThread
- isEventBelongingToNode() : GUINode
- isExecutable() : ArchiveFileSystem, FileSystemInterface, StandardFileSystem
- isExpanded() : GUISelectBoxParentOptionController
- isFinished() : HTTPDownloadClient, EditorScreenController::FileOpenThread, EditorScreenController::ScanFilesThread
- isFinite() : Float
- isFixed() : AudioEntity, PrototypeAudio
- isFocusable() : GUIElementNode
- isFocussed() : GUISelectBoxOptionController
- isFrustumCulling() : Entity, EntityHierarchy, EnvironmentMapping, FogParticleSystem, ImposterObject3D, LinesObject3D, LODObject3D, LODObject3DImposter, Object3D, Object3DRenderGroup, ObjectParticleSystem, ParticleSystemGroup, PointsParticleSystem
- isFullScreen() : Application, EditorScreenController
- isGenerated() : PrototypeBoundingVolume
- isGLCLAvailable() : GL2Renderer, GL3Renderer, GLES2Renderer, Renderer, VKRenderer
- isGridEnabled() : SceneEditorTabView
- isHavingMouseInteraction() : GUI
- isHidden() : GUIDropDownOptionController, GUISelectorHOptionController
- isHierarchyExpanded() : GUISelectBoxOptionController
- isInitialized() : Engine, EZRShader, EZRShaderBaseImplementation, EZRShaderImplementation, DeferredLightingRenderShader, FrameBufferRenderShader, LightingShader, LightingShaderBaseImplementation, LightingShaderImplementation, LightingShaderPBRBaseImplementation, LinesShader, ParticlesShader, PostProcessingShader, PostProcessingShaderBaseImplementation, PostProcessingShaderImplementation, ShadowMapCreationShader, ShadowMapCreationShaderBaseImplementation, ShadowMapCreationShaderImplementation, ShadowMapRenderShader, ShadowMapRenderShaderBaseImplementation, ShadowMapRenderShaderImplementation, SkinningShader, Texture2DRenderShader, GUIShader, UDPClient
- isInstancedRenderingAvailable() : GL2Renderer, GL3Renderer, GLES2Renderer, Renderer, VKRenderer
- isJoint() : Node
- isKeyControlDown() : GUISelectBoxController
- isLimitFPS() : Application
- isLoop() : AnimationSetup
- isLooping() : AudioEntity, PrototypeAudio
- isMetaDown() : GUIKeyboardEvent, GUIMouseEvent
- isMixedReturnValue() : MiniScript::ScriptMethod
- isModelBoundingVolumes : PrototypePhysicsSubController
- isMultipleSelection() : GUISelectBoxController
- isNaN() : Float
- isNeedsComputeTransformations() : Object3D
- isNeedsForwardShading() : Object3D
- isNeedsPreRender() : Object3D
- isNegative() : Matrix4x4Negative
- isNormalAlign() : PrototypeTerrainBrushPrototype
- isNormalMappingAvailable() : GL2Renderer, GL3Renderer, GLES2Renderer, Renderer, VKRenderer
- isOpen() : GUIContextMenuController, GUIDropDownController, GUIMenuHeaderController, GUIMenuHeaderItemController
- isOperatorChar() : MiniScript
- isOptimizedModel() : ModelTools
- isOverlayAnimationSetup() : AnimationSetup
- isPartitionNodeEmpty() : OctTreePartition
- isPath() : ArchiveFileSystem, FileSystemInterface, StandardFileSystem
- isPBRAvailable() : GL2Renderer, GL3Renderer, GLES2Renderer, Renderer, VKRenderer
- isPersistant() : GUIEffect
- isPickable() : Entity, EntityHierarchy, EnvironmentMapping, FogParticleSystem, ImposterObject3D, LinesObject3D, LODObject3D, LODObject3DImposter, Object3D, Object3DRenderGroup, ObjectParticleSystem, ParticleSystemGroup, PointsParticleSystem, LinesObject3DInternal, FogParticleSystemInternal, ObjectParticleSystemInternal, ParticleSystemEntityInternal, PointsParticleSystemInternal, Object3DInternal
- isPlaying() : AudioEntity, AudioStream, Sound
- isPlayingBuffers() : AudioStream
- isPopUp() : GUIScreenNode
- isProcessed() : GUIKeyboardEvent, GUIMouseEvent
- isQuadVisible() : GUIRenderer
- isReceivesShadows() : Entity, EntityHierarchy, EnvironmentMapping, FogParticleSystem, ImposterObject3D, LinesObject3D, LODObject3D, LODObject3DImposter, Object3D, Object3DRenderGroup, ObjectParticleSystem, ParticleSystemGroup, PointsParticleSystem, Prototype, LinesObject3DInternal, FogParticleSystemInternal, ObjectParticleSystemInternal, PointsParticleSystemInternal, Object3DInternal
- isRenderGroups() : Prototype
- isRenderSource() : Light
- isRepeat() : Texture
- isRunning : DeferredLightingRenderShader, FrameBufferRenderShader, LinesShader, ParticlesShader, PostProcessingShaderBaseImplementation, SkinningShader, Texture2DRenderShader, GUIShader, MiniScript
- isSelected() : GUIContextMenuItemController, GUIDropDownOptionController, GUIMenuHeaderItemController, GUIMenuItemController, GUIRadioButtonController, GUISelectBoxOptionController, GUISelectorHOptionController, GUITabContentController, GUITabController, GUIElementNode
- isShiftDown() : GUIKeyboardEvent, GUIMouseEvent
- isShowCursor() : GUIInputInternalController
- isSleeping() : Body
- isSlopeWalkableInternal() : PathFinding
- isSpace() : Character
- isSpecularMappingAvailable() : GL2Renderer, GL3Renderer, GLES2Renderer, Renderer, VKRenderer
- isStatic() : Body
- isStopRequested() : Thread
- isSupported() : EZRShaderDefaultImplementation, DeferredLightingShaderDefaultImplementation, DeferredLightingShaderFoliageImplementation, DeferredLightingShaderPBRDefaultImplementation, DeferredLightingShaderPBRFoliageImplementation, DeferredLightingShaderPBRTreeImplementation, DeferredLightingShaderSkyImplementation, DeferredLightingShaderTerrainImplementation, DeferredLightingShaderTreeImplementation, LightingShaderDefaultImplementation, LightingShaderFoliageImplementation, LightingShaderLightScatteringDefaultImplementation, LightingShaderLightScatteringFoliageImplementation, LightingShaderLightScatteringTreeImplementation, LightingShaderPBRDefaultImplementation, LightingShaderPBRFoliageImplementation, LightingShaderPBRTreeImplementation, LightingShaderSkyImplementation, LightingShaderTerrainImplementation, LightingShaderTreeImplementation, LightingShaderWaterImplementation, PostProcessingProgram, PostProcessingShaderBlurImplementation, PostProcessingShaderDefaultImplementation, PostProcessingShaderDesaturationImplementation, PostProcessingShaderLightScatteringImplementation, PostProcessingShaderSSAOImplementation, PostProcessingShaderSSAOMapImplementation, PostProcessingShaderVignetteImplementation, ShadowMapCreationShaderDefaultImplementation, ShadowMapCreationShaderFoliageImplementation, ShadowMapCreationShaderTreeImplementation, ShadowMapRenderShaderDefaultImplementation, ShadowMapRenderShaderFoliageImplementation, ShadowMapRenderShaderTreeImplementation
- isSupportingIntegerProgramAttributes() : GL2Renderer, GL3Renderer, GLES2Renderer, Renderer, VKRenderer
- isSupportingMultithreadedRendering() : GL2Renderer, GL3Renderer, GLES2Renderer, Renderer, VKRenderer
- isTangentBitangentAvailable() : FacesEntity
- isTerrainMesh() : Prototype
- isTextureCoordinatesAvailable() : FacesEntity
- isUploaded() : TextureManager_TextureManaged, VBOManager_VBOManaged
- isUseMipMap() : Texture
- isUsingPostProcessingTemporaryFrameBuffer : Engine
- isUsingProgramAttributeLocation() : GL2Renderer, GL3Renderer, GLES2Renderer, Renderer, VKRenderer
- isUsingShortIndices() : GL2Renderer, GL3Renderer, GLES2Renderer, Renderer, VKRenderer
- isVariadic() : MiniScript::ScriptMethod
- isVertexOnTrianglePlane() : ConvexMesh
- isVisible() : Frustum, GUIScreenNode
- isVisibleEntity() : OctTreePartition, Partition, SimplePartition
- isWalkable() : FlowMapCell, PathFinding, PathFindingCustomTest
- isWalkableInternal() : PathFinding
- IsWhiteSpace() : TiXmlBase
- IsWhiteSpaceCondensed() : TiXmlBase
- isYoyo() : GUIEffect
- IterateChildren() : TiXmlNode
- iterator() : Object3DBase_TransformedFacesIterator, VectorIteratorMultiple< T >