- f -
- FACE0_INDICES : BoundingBox, OrientedBoundingBox
- FACE10_INDICES : BoundingBox, OrientedBoundingBox
- FACE11_INDICES : BoundingBox, OrientedBoundingBox
- FACE1_INDICES : BoundingBox, OrientedBoundingBox
- FACE2_INDICES : BoundingBox, OrientedBoundingBox
- FACE3_INDICES : BoundingBox, OrientedBoundingBox
- FACE4_INDICES : BoundingBox, OrientedBoundingBox
- FACE5_INDICES : BoundingBox, OrientedBoundingBox
- FACE6_INDICES : BoundingBox, OrientedBoundingBox
- FACE7_INDICES : BoundingBox, OrientedBoundingBox
- FACE8_INDICES : BoundingBox, OrientedBoundingBox
- FACE9_INDICES : BoundingBox, OrientedBoundingBox
- faceCount : Object3DBase_TransformedFacesIterator, Object3DNodeMesh
- faceIdx : Object3DBase_TransformedFacesIterator, TransparentRenderFace
- faceIdxTotal : Object3DBase_TransformedFacesIterator
- faces : WFObjWriter, FacesEntity, ConvexMesh
- FACES_MAX : TransparentRenderFacesPool
- facesEntities : Node
- facesEntityIdx : Object3DBase_TransformedFacesIterator, TransparentRenderFace, TransparentRenderFacesGroup
- facesVerticesCount : ConvexMesh
- facesVerticesIndexes : BoundingBox, OrientedBoundingBox
- fallbackHitPointsVector : CollisionResponse
- favorites : FileDialogScreenController
- favoritesNode : FileDialogScreenController
- fbColors : BatchRendererPoints, GUIRenderer
- fbColorsByteBuffer : BatchRendererPoints, GUIRenderer
- fbEffectColorAdd : BatchRendererPoints
- fbEffectColorAddByteBuffer : BatchRendererPoints
- fbEffectColorAdds : BatchRendererTriangles
- fbEffectColorAddsByteBuffer : BatchRendererTriangles
- fbEffectColorMul : BatchRendererPoints
- fbEffectColorMulByteBuffer : BatchRendererPoints
- fbEffectColorMuls : BatchRendererTriangles
- fbEffectColorMulsByteBuffer : BatchRendererTriangles
- fbModelMatrices : BatchRendererTriangles
- fbModelMatricesByteBuffer : BatchRendererTriangles
- fbNormals : BatchRendererTriangles
- fbNormalsByteBuffer : BatchRendererTriangles
- fbPointSizes : BatchRendererPoints
- fbPointSizesByteBuffer : BatchRendererPoints
- fbSpriteSheetDimension : BatchRendererPoints
- fbSpriteSheetDimensionByteBuffer : BatchRendererPoints
- fbTextureCoordinates : BatchRendererTriangles, GUIRenderer
- fbTextureCoordinatesByteBuffer : BatchRendererTriangles, GUIRenderer
- fbTextureSpriteIndices : BatchRendererPoints
- fbTextureSpriteIndicesByteBuffer : BatchRendererPoints
- fbVertices : BatchRendererPoints, BatchRendererTriangles, GUIRenderer
- fbVerticesByteBuffer : BatchRendererPoints, BatchRendererTriangles, GUIRenderer
- fds : KernelEventMechanismPSD
- fdsMutex : KernelEventMechanismPSD
- file : VKRenderer::shader_type, HTTPDownloadClient
- fileDialogScreenController : PopUps
- fileEntities : EditorScreenController
- fileEntitiesMutex : EditorScreenController
- fileInformations : ArchiveFileSystem
- fileList : FileDialogScreenController
- fileName : VorbisDecoder, Sound, VorbisAudioStream, Prototype, PrototypeAudio, PrototypeLODLevel, PrototypeTerrainBrush, PrototypeTerrainBrushPrototype, Scene, GUIScreenNode, ArchiveFileSystem
- fileNameNode : FileDialogScreenController
- fileNames : PrototypeImposterLOD
- fileNameSearchTerm : EditorScreenController
- fileOpenThread : EditorScreenController
- filesNode : FileDialogScreenController
- fileSystem : FileSystem
- fileType : EditorScreenController::FileOpenThread
- filtered : FileDialogScreenController
- finished : AnimationState, HTTPDownloadClient, EditorScreenController::FileOpenThread, EditorScreenController::ScanFilesThread
- firstChild : TiXmlNode
- fixed : AudioEntity, PrototypeAudio
- FLOATING : GUINode_Flow
- floatingNodes : GUIScreenNode
- floatingNodesCache : GUIParentNode
- floatValue : MiniScript::ScriptVariable
- floatValues : ShaderParameter
- flow : GUINode
- flowMapScaleActorBoundingVolumes : PathFinding
- flowMapStepSize : PathFinding
- foccussedBorderColor : GUI
- focus : GUIMenuHeaderController, GUITabsHeaderController
- focusable : GUIElementNode
- focusableNodes : GUI
- focusableScreenNodes : GUI
- focusListener : GUIScreenNode
- focussed : GUISelectBoxOptionController
- focussedNodeNodeId : GUI
- focussedNodeScreenId : GUI
- focussedOptionIdx : GUISelectBoxController
- FOG_PARTICLE_SYSTEM : PrototypeParticleSystem_Type
- foliageBrush : TerrainEditorTabController
- foliageBrushApplyNodes : TerrainEditorTabController
- foliageBrushPrototypeApplyNodes : TerrainEditorTabController
- foliageBrushPrototypes : TerrainEditorTabController
- foliageFoliagePrototypeMap : PrototypeTerrain
- foliageMaps : PrototypeTerrain
- foliagePrototypeMapIdx : PrototypeTerrain
- font : GUIInputInternalNode, GUIStyledTextNode, GUIStyledTextNode::TextStyle, GUITextNode
- fontCache : GUI
- fontColor : GUIRenderer
- fontTabController : FontTabView
- format : AudioStream, VKRenderer::texture_type
- forTimeStarted : MiniScript::ScriptState
- forwardVector : Camera
- forwardVectors : EnvironmentMappingRenderer
- fovX : Camera
- fpAcquireNextImageKHR : VKRenderer
- fpCreateSwapchainKHR : VKRenderer
- fpDestroySwapchainKHR : VKRenderer
- fpGetPhysicalDeviceSurfaceCapabilitiesKHR : VKRenderer
- fpGetPhysicalDeviceSurfaceFormatsKHR : VKRenderer
- fpGetPhysicalDeviceSurfacePresentModesKHR : VKRenderer
- fpGetPhysicalDeviceSurfaceSupportKHR : VKRenderer
- fpGetSwapchainImagesKHR : VKRenderer
- fpQueuePresentKHR : VKRenderer
- FPS : Application
- fps : Model, PrototypeParticleSystem, FogParticleSystemInternal, PointsParticleSystemInternal, Timing
- FPS_DEFAULT : Model
- fragmentShaderId : EZRShaderBaseImplementation, DeferredLightingRenderShader, FrameBufferRenderShader, LightingShaderBaseImplementation, LightingShaderPBRBaseImplementation, PostProcessingShaderBaseImplementation, ShadowMapCreationShaderBaseImplementation, ShadowMapRenderShaderBaseImplementation, Texture2DRenderShader, GUIShader
- frame : VKRenderer, Timing, UDPClientMessage
- frameBuffer : Engine, VKRenderer::framebuffer_object_type
- framebuffer : VKRenderer::window_frambuffer_buffer_type
- frameBuffer : ShadowMap, GUIFrameBufferNode
- FRAMEBUFFER_COLORBUFFER : FrameBuffer
- FRAMEBUFFER_DEFAULT : Renderer
- FRAMEBUFFER_DEPTHBUFFER : FrameBuffer
- frameBufferBindImageLayoutChange : VKRenderer::texture_type
- frameBufferHeightDivideFactor : PostProcessingProgram::PostProcessingProgramEffectPass
- frameBufferId : FrameBuffer, GeometryBuffer, VKRenderer::framebuffer_pipelines_type
- frameBufferNode : EditorScreenController::EditorTabView
- frameBufferObjectId : VKRenderer::texture_type
- framebufferPipelinesCache : VKRenderer
- framebufferPipelinesId : VKRenderer
- frameBufferRenderShader : Engine
- frameBuffers : EnvironmentMappingRenderer
- framebuffers : VKRenderer
- framebuffersPipelines : VKRenderer
- frameBufferUnbindImageLayoutChange : VKRenderer::texture_type
- frameBufferWidthDivideFactor : PostProcessingProgram::PostProcessingProgramEffectPass
- frameCleanedLast : VKRenderer::buffer_object_type
- frameFreeBuffers : VKRenderer::buffer_object_type
- frames : AnimationSetup
- frameTransformationsLast : Object3D
- frameUsedLast : VKRenderer::buffer_object_type, VKRenderer::buffer_object_type::reusable_buffer
- freeBufferIds : VKRenderer
- freeElements : Pool< T >
- freeTextureDescriptorSetsIds : VKRenderer::program_type::context
- freeTextureIds : VKRenderer
- friction : PrototypePhysics
- frontFace : VKRenderer::context_type
- FRONTFACE_CCW : Renderer
- FRONTFACE_CW : Renderer
- frontFaceIndex : VKRenderer::context_type
- frustum : Camera
- frustumCulling : EntityHierarchy, EnvironmentMapping, FogParticleSystem, ImposterObject3D, LinesObject3D, LODObject3D, LODObject3DImposter, Object3D, Object3DRenderGroup, ObjectParticleSystem, ParticleSystemGroup, PointsParticleSystem
- frustumMatrix : Frustum
- frustumMode : Camera
- fullScreen : Application
- fullScreenTabId : EditorScreenController