- u -
- UDPClient() : UDPClient
- UDPClientMessage() : UDPClientMessage
- UDPServer() : UDPServer
- UDPServerClient() : UDPServerClient
- UDPServerIOThread() : UDPServerIOThread
- UIEditorTabController() : UIEditorTabController
- UIEditorTabView() : UIEditorTabView
- unbindBufferObjects() : GL2Renderer, GL3Renderer, GLES2Renderer, Renderer, VKRenderer
- unbindDiffuseTexture() : Object3DInternal
- undoEffects() : GUINode
- unescapeQuotes() : GUIParser
- unfocus() : GUISelectBoxController, GUISelectBoxOptionController
- unfocusNode() : GUI
- uninitParticleSystem() : ParticleSystemEditorTabView
- Unknown() : TiXmlHandle
- unlock() : Mutex, ReadWriteLock, SpinLock
- unlockFileEntities() : EditorScreenController
- unscale() : Engine
- unselect() : GUIContextMenuItemController, GUIDropDownController, GUIDropDownOptionController, GUIMenuHeaderController, GUIMenuHeaderItemController, GUIMenuItemController, GUISelectBoxController, GUISelectBoxOptionController, GUISelectorHController, GUISelectorHOptionController, GUITabsController, GUITabsHeaderController
- unselectEntities() : SceneEditorTabController, SceneEditorTabView
- unselectEntity() : SceneEditorTabController
- unselectSelection() : GUIContextMenuController, GUIMenuHeaderItemController
- unsetBrush() : TerrainEditorTabView
- unsetCurrentBrushFlattenHeight() : TerrainEditorTabController
- unsetEmitter() : PrototypeParticleSystem
- unsetFileSystem() : FileSystem
- unsetGradient() : GUIRenderer, GUIShader
- unsetModel() : Prototype
- unsetMouseOver() : GUIParentNode
- unsetNodeTransformationsMatrix() : Object3DAnimation, Object3DBase, Object3DInternal
- unsetPasteMode() : SceneEditorTabView
- unsetPipeline() : VKRenderer
- unsetPlaceEntityMode() : SceneEditorTabView
- unsetReflectionEnvironmentMappingPosition() : Object3D
- unsetScreen() : UIEditorTabView
- unsetStatistics() : ModelEditorTabController
- unsetTerrain() : TerrainEditorTabView
- unsetTextStyle() : GUIStyledTextNode
- unsetType() : PrototypeParticleSystem
- unsetVariable() : MiniScript
- unsetWater() : TerrainEditorTabView
- unUseProgram() : EZRShader, EZRShaderBaseImplementation, EZRShaderImplementation, DeferredLightingRenderShader, FrameBufferRenderShader, DeferredLightingShaderTerrainImplementation, LightingShader, LightingShaderBaseImplementation, LightingShaderImplementation, LightingShaderPBRBaseImplementation, LightingShaderTerrainImplementation, LinesShader, ParticlesShader, PostProcessingShader, PostProcessingShaderBaseImplementation, PostProcessingShaderImplementation, ShadowMapCreationShader, ShadowMapCreationShaderBaseImplementation, ShadowMapCreationShaderImplementation, ShadowMapRenderShader, ShadowMapRenderShaderBaseImplementation, ShadowMapRenderShaderImplementation, SkinningShader, Texture2DRenderShader, GUIShader
- update() : Audio, AudioEntity, AudioStream, Sound, Camera, Entity, EntityHierarchy, EnvironmentMapping, FogParticleSystem, Frustum, ImposterObject3D, Light, LinesObject3D, LODObject3D, LODObject3DImposter, Object3D, Object3DRenderGroup, ObjectParticleSystem, ParticleSystemGroup, World, PointsParticleSystem, BoundingBox, Rotation, Scene, LinesObject3DInternal, FogParticleSystemInternal, ObjectParticleSystemInternal, ParticleSystemEntityInternal, PointsParticleSystemInternal, Object3DInternal, Transformations, GUIEffect
- updateBar() : GUIProgressBarController
- updateBoundingBox() : Object3DRenderGroup, LinesObject3DInternal, Object3DInternal
- updateBoundingBoxParticleSystemEmitter() : ParticleSystemEditorTabController
- updateCircleParticleSystemEmitter() : ParticleSystemEditorTabController
- updateColor() : ColorPickerScreenController
- updateColorHex() : ColorPickerScreenController
- updateDepthBiasMVPMatrix() : ShadowMap, ShadowMapping
- updateDetails() : EmptyEditorTabController, EnvMapEditorTabController, ModelEditorTabController, ParticleSystemEditorTabController, SceneEditorTabController, BasePropertiesSubController, PrototypeDisplaySubController, PrototypePhysicsSubController, PrototypeSoundsSubController, TerrainEditorTabController, TriggerEditorTabController, UIEditorTabController
- updateEffect() : LightingShader, LightingShaderBaseImplementation, LightingShaderImplementation, LightingShaderPBRBaseImplementation, LinesShader, ParticlesShader, GUIShader
- updateElementNode() : GUINodeConditions
- updateEntity() : OctTreePartition, Partition, SimplePartition
- updateEntityDetails() : SceneEditorTabController
- updateFoliageBrush() : TerrainEditorTabController
- updateFoliageBrushDetails() : TerrainEditorTabController
- updateFoliageTerrainBrush() : Terrain2
- updateFoliageTerrainRampBrush() : Terrain2
- updateFullScreenMenuEntry() : EditorScreenController
- updateGizmo() : Gizmo, ParticleSystemEditorTabView, SceneEditorTabView, PrototypePhysicsSubView
- updateGrid() : SceneEditorTabView
- updateGUIElements() : EditorView
- updateHierarchy() : EntityHierarchy
- updateInfoText() : EmptyEditorTabController, EnvMapEditorTabController, ModelEditorTabController, ParticleSystemEditorTabController, SceneEditorTabController, TerrainEditorTabController, TriggerEditorTabController
- updateInternal() : FogParticleSystemInternal, ObjectParticleSystemInternal, PointsParticleSystemInternal
- updateKnob() : GUIKnobController
- updateLight() : LightingShader, LightingShaderBaseImplementation, LightingShaderImplementation, LightingShaderPBRBaseImplementation, ShadowMapping, ShadowMapRenderShader, ShadowMapRenderShaderBaseImplementation, ShadowMapRenderShaderImplementation
- updateLightDetails() : SceneEditorTabController
- updateLights() : SceneEditorTabView
- updateLODColorDetails() : ModelEditorTabController
- updateLODLevel() : ModelEditorTabView
- updateMaterial() : EZRShader, EZRShaderBaseImplementation, EZRShaderImplementation, LightingShader, LightingShaderBaseImplementation, LightingShaderImplementation, LightingShaderPBRBaseImplementation, ShadowMapCreationShader, ShadowMapCreationShaderBaseImplementation, ShadowMapCreationShaderImplementation, ShadowMapping, ShadowMapRenderShader, ShadowMapRenderShaderBaseImplementation, ShadowMapRenderShaderImplementation
- updateMaterialColorDetails() : ModelEditorTabController
- updateMaterialDetails() : ModelEditorTabController
- updateMatrices() : EZRShader, EZRShaderBaseImplementation, EZRShaderImplementation, DeferredLightingShaderTerrainImplementation, LightingShader, LightingShaderBaseImplementation, LightingShaderImplementation, LightingShaderPBRBaseImplementation, LightingShaderTerrainImplementation, LightingShaderWaterImplementation, LinesShader, ParticlesShader, ShadowMapCreationShader, ShadowMapCreationShaderBaseImplementation, ShadowMapCreationShaderImplementation, ShadowMapping, ShadowMapRenderShader, ShadowMapRenderShaderBaseImplementation, ShadowMapRenderShaderImplementation
- updateNode() : GUINodeConditions
- updateNodeList() : Object3DAnimation
- updateNodeLists() : Object3DAnimation
- updateParticles() : FogParticleSystem, ObjectParticleSystem, ParticleSystemEntity, ParticleSystemGroup, PointsParticleSystem, FogParticleSystemInternal, ObjectParticleSystemInternal, ParticleSystemEntityInternal, PointsParticleSystemInternal
- updatePartitionTree() : OctTreePartition
- updatePointParticleSystemEmitter() : ParticleSystemEditorTabController
- updateProperties() : AudioStream
- updateProperty() : BaseProperties
- updatePrototype() : PrototypeBoundingVolume
- updateRadialParticleSystemEmitter() : ParticleSystemEditorTabController
- updateReflectionEnvironmentMappingDetailsDropDown() : SceneEditorTabController
- updateRenderGroup() : Object3DRenderGroup
- updateRendering() : EmptyEditorTabView, EnvMapEditorTabView, FontTabView, ModelEditorTabView, ParticleSystemEditorTabView, SceneEditorTabView, SoundTabView, TabView, TerrainEditorTabView, TextEditorTabView, TextureTabView, TriggerEditorTabView, UIEditorTabView
- updateScreenDetails() : UIEditorTabController
- updateScreensDetails() : UIEditorTabController
- updateShaderParameters() : EZRShader, EZRShaderBaseImplementation, EZRShaderDefaultImplementation, EZRShaderImplementation, DeferredLightingShaderDefaultImplementation, DeferredLightingShaderFoliageImplementation, DeferredLightingShaderPBRDefaultImplementation, DeferredLightingShaderPBRFoliageImplementation, DeferredLightingShaderPBRTreeImplementation, DeferredLightingShaderSkyImplementation, DeferredLightingShaderTerrainImplementation, DeferredLightingShaderTreeImplementation, LightingShader, LightingShaderBaseImplementation, LightingShaderDefaultImplementation, LightingShaderFoliageImplementation, LightingShaderImplementation, LightingShaderLightScatteringDefaultImplementation, LightingShaderLightScatteringFoliageImplementation, LightingShaderLightScatteringTreeImplementation, LightingShaderPBRBaseImplementation, LightingShaderPBRDefaultImplementation, LightingShaderPBRFoliageImplementation, LightingShaderPBRTreeImplementation, LightingShaderSkyImplementation, LightingShaderTerrainImplementation, LightingShaderTreeImplementation, LightingShaderWaterImplementation, ShadowMapCreationShader, ShadowMapCreationShaderBaseImplementation, ShadowMapCreationShaderDefaultImplementation, ShadowMapCreationShaderFoliageImplementation, ShadowMapCreationShaderImplementation, ShadowMapCreationShaderTreeImplementation, ShadowMapping, ShadowMapRenderShader, ShadowMapRenderShaderBaseImplementation, ShadowMapRenderShaderDefaultImplementation, ShadowMapRenderShaderFoliageImplementation, ShadowMapRenderShaderImplementation, ShadowMapRenderShaderTreeImplementation, PrototypeDisplaySubView
- updateShaderParemeters() : ModelEditorTabView
- updateSkinningTransformationsMatrices() : Object3DAnimation
- updateSky() : EnvMapEditorTabView, SceneEditorTabView, TerrainEditorTabView
- updateSkyPosition() : SceneEditorTabView
- updateSlider() : GUISliderHController, GUISliderVController
- updateSphereParticleSystemEmitter() : ParticleSystemEditorTabController
- updateTemporaryFoliage() : TerrainEditorTabView
- updateTerrainBrushDetails() : TerrainEditorTabController
- updateTextureMatrix() : EZRShader, EZRShaderBaseImplementation, EZRShaderImplementation, LightingShader, LightingShaderBaseImplementation, LightingShaderImplementation, LightingShaderPBRBaseImplementation, ShadowMapCreationShader, ShadowMapCreationShaderBaseImplementation, ShadowMapCreationShaderImplementation, ShadowMapping, ShadowMapRenderShader, ShadowMapRenderShaderBaseImplementation, ShadowMapRenderShaderImplementation, GUIShader
- updateTiming() : Timing
- updateViewPort() : GL2Renderer, GL3Renderer, GLES2Renderer, Renderer, VKRenderer
- uploadBufferObject() : GL2Renderer, GL3Renderer, GLES2Renderer, Renderer, VKRenderer
- uploadBufferObjectInternal() : VKRenderer
- uploadCubeMapSingleTexture() : VKRenderer
- uploadCubeMapTexture() : GL2Renderer, GL3Renderer, GLES2Renderer, Renderer, VKRenderer
- uploadIndicesBufferObject() : GL2Renderer, GL3Renderer, GLES2Renderer, Renderer, VKRenderer
- uploadSkinningBufferObject() : GL2Renderer, GL3Renderer, GLES2Renderer, Renderer, VKRenderer
- uploadTexture() : GL2Renderer, GL3Renderer, GLES2Renderer, Renderer, VKRenderer
- UpVector() : UpVector
- urlEncode() : HTTPClient
- useProgram() : EZRShader, EZRShaderBaseImplementation, EZRShaderImplementation, DeferredLightingRenderShader, FrameBufferRenderShader, DeferredLightingShaderPBRFoliageImplementation, DeferredLightingShaderPBRTreeImplementation, DeferredLightingShaderTerrainImplementation, LightingShader, LightingShaderBaseImplementation, LightingShaderImplementation, LightingShaderPBRBaseImplementation, LightingShaderPBRFoliageImplementation, LightingShaderPBRTreeImplementation, LightingShaderTerrainEditorImplementation, LightingShaderTerrainImplementation, LightingShaderWaterImplementation, LinesShader, ParticlesShader, PostProcessingShader, PostProcessingShaderBaseImplementation, PostProcessingShaderImplementation, PostProcessingShaderSSAOMapImplementation, GL2Renderer, GL3Renderer, GLES2Renderer, Renderer, VKRenderer, ShadowMapCreationShader, ShadowMapCreationShaderBaseImplementation, ShadowMapCreationShaderImplementation, ShadowMapRenderShader, ShadowMapRenderShaderBaseImplementation, ShadowMapRenderShaderImplementation, SkinningShader, Texture2DRenderShader, GUIShader