addVertex(const Vector3 &vertex, const Vector3 &normal, const Vector2 &textureCoordinate) | TransparentRenderFacesGroup | inlineprivate |
batchRenderers | TransparentRenderFacesGroup | private |
createKey(Model *model, Object3DNode *object3DNode, int32_t facesEntityIdx, const Color4 &effectColorAdd, const Color4 &effectColorMul, const Material *material, bool textureCoordinates, const string &shader) | TransparentRenderFacesGroup | privatestatic |
effectColorAdd | TransparentRenderFacesGroup | private |
effectColorMul | TransparentRenderFacesGroup | private |
EntityRenderer | TransparentRenderFacesGroup | friend |
EntityRenderer_TransparentRenderFacesGroupPool | TransparentRenderFacesGroup | friend |
facesEntityIdx | TransparentRenderFacesGroup | private |
material | TransparentRenderFacesGroup | private |
model | TransparentRenderFacesGroup | private |
object3DNode | TransparentRenderFacesGroup | private |
Object3DNodeMesh | TransparentRenderFacesGroup | friend |
object3DRenderer | TransparentRenderFacesGroup | private |
render(Engine *engine, Renderer *renderer, int contextIdx) | TransparentRenderFacesGroup | private |
set(EntityRenderer *object3DRenderer, Model *model, Object3DNode *object3DNode, int32_t facesEntityIdx, const Color4 &effectColorAdd, const Color4 &effectColorMul, const Material *material, bool textureCoordinates, const string &shader) | TransparentRenderFacesGroup | private |
shader | TransparentRenderFacesGroup | private |
textureCoordinates | TransparentRenderFacesGroup | private |
TransparentRenderFacesGroup() | TransparentRenderFacesGroup | private |