TDME2 1.9.121
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This is the complete list of members for ParticlesShader, including all inherited members.
boundTextureIds | ParticlesShader | private |
engine | ParticlesShader | private |
initialize() | ParticlesShader | |
initialized | ParticlesShader | private |
isInitialized() | ParticlesShader | |
isRunning | ParticlesShader | private |
mvpMatrix | ParticlesShader | private |
ParticlesShader(Engine *engine, Renderer *renderer) | ParticlesShader | |
renderer | ParticlesShader | private |
renderFragmentShaderId | ParticlesShader | private |
renderProgramId | ParticlesShader | private |
renderVertexShaderId | ParticlesShader | private |
setParameters(int contextIdx, const array< int32_t, 16 > &textureIds) | ParticlesShader | |
uniformDiffuseTextureUnits | ParticlesShader | private |
uniformMVPMatrix | ParticlesShader | private |
uniformProjectionMatrixXx | ParticlesShader | private |
uniformProjectionMatrixYy | ParticlesShader | private |
uniformViewPortHeight | ParticlesShader | private |
uniformViewPortWidth | ParticlesShader | private |
unUseProgram(int contextIdx) | ParticlesShader | |
updateEffect(int contextIdx) | ParticlesShader | |
updateMatrices(int contextIdx) | ParticlesShader | |
useProgram(int contextIdx) | ParticlesShader |