Frame buffer render shader.
Batch renderer for transparent triangles.
Object 3D node mesh specifically for rendering.
Object 3D node VBO renderer.
Buffers used to transfer data between main memory to graphics board memory.
static void initialize()
Initialize object buffer per thread.
static ByteBuffer * getByteBuffer(int contextIdx, int32_t bytes)
Get byte buffer for given context.
static void dispose()
Disposes object buffer per thread.
static STATIC_DLL_IMPEXT vector< ByteBuffer * > byteBuffers
Interface to compute shader skinning shader program.
#define STATIC_DLL_IMPEXT