Object 3D to be used with engine class.
Object 3D node mesh specifically for rendering.
bool hasRecreatedBuffers()
Object 3D node VBO renderer.
Object3DNode * object3DNode
vector< int32_t > * vboNormalMappingIds
vector< int32_t > * vboBaseIds
vector< int32_t > * vboOrigins
VBOManager_VBOManaged * vboManagedBase
Object3DNodeRenderer(Object3DNode *object3DNode)
Constructor.
VBOManager_VBOManaged * vboManagedOrigins
VBOManager_VBOManaged * vboManagedLods
void dispose()
Disposes the object 3d node.
VBOManager_VBOManaged * vboManagedNormalMapping
void preRender(int contextIdx)
Pre render step like uploading VBOs and such.
vector< int32_t > * vboLods
Object 3d node specifically for rendering.
Interface to compute shader skinning shader program.