MeshManager_MeshManaged(const string &id, Object3DNodeMesh *mesh)
Protected constructor.
void incrementReferenceCounter()
increment reference counter
bool decrementReferenceCounter()
decrement reference counter
~MeshManager_MeshManaged()
Protected Denstructor.
Object3DNodeMesh * getMesh()
int32_t getReferenceCounter()
Object 3D node mesh specifically for rendering.