4#include <unordered_map>
12using std::unordered_map;
25 unordered_map<string, MeshManager_MeshManaged*>
meshes;
unordered_map< string, MeshManager_MeshManaged * > meshes
void removeMesh(const string &meshId)
Removes a mesh from manager.
MeshManager()
Public constructor.
Object3DNodeMesh * getMesh(const string &meshId)
Get mesh from managed meshes.
~MeshManager()
Destructor.
void addMesh(const string &meshId, Object3DNodeMesh *mesh)
Adds a mesh to manager.
Object 3D node mesh specifically for rendering.