Lighting shader constants.
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#include <tdme/engine/subsystems/lighting/LightingShaderConstants.h>
Lighting shader constants.
- Author
- Andreas Drewke
- Version
- $Id$
Definition at line 11 of file LightingShaderConstants.h.
◆ PBR_TEXTUREUNIT_BASECOLOR
constexpr int32_t PBR_TEXTUREUNIT_BASECOLOR { 0 } |
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◆ PBR_TEXTUREUNIT_ENVIRONMENT_BRDF
constexpr int32_t PBR_TEXTUREUNIT_ENVIRONMENT_BRDF { 5 } |
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◆ PBR_TEXTUREUNIT_ENVIRONMENT_DIFFUSE
constexpr int32_t PBR_TEXTUREUNIT_ENVIRONMENT_DIFFUSE { 3 } |
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◆ PBR_TEXTUREUNIT_ENVIRONMENT_SPECULAR
constexpr int32_t PBR_TEXTUREUNIT_ENVIRONMENT_SPECULAR { 4 } |
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◆ PBR_TEXTUREUNIT_METALLICROUGHNESS
constexpr int32_t PBR_TEXTUREUNIT_METALLICROUGHNESS { 1 } |
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◆ PBR_TEXTUREUNIT_NORMAL
constexpr int32_t PBR_TEXTUREUNIT_NORMAL { 2 } |
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◆ SPECULAR_TEXTUREUNIT_DIFFUSE
constexpr int32_t SPECULAR_TEXTUREUNIT_DIFFUSE { 0 } |
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◆ SPECULAR_TEXTUREUNIT_ENVIRONMENT
constexpr int32_t SPECULAR_TEXTUREUNIT_ENVIRONMENT { 3 } |
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◆ SPECULAR_TEXTUREUNIT_NORMAL
constexpr int32_t SPECULAR_TEXTUREUNIT_NORMAL { 2 } |
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◆ SPECULAR_TEXTUREUNIT_SPECULAR
constexpr int32_t SPECULAR_TEXTUREUNIT_SPECULAR { 1 } |
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◆ SPECULAR_TEXTUREUNIT_TERRAIN_BRUSH
constexpr int32_t SPECULAR_TEXTUREUNIT_TERRAIN_BRUSH { 8 } |
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◆ SPECULAR_TEXTUREUNIT_TERRAIN_DIRT
constexpr int32_t SPECULAR_TEXTUREUNIT_TERRAIN_DIRT { 5 } |
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◆ SPECULAR_TEXTUREUNIT_TERRAIN_GRAS
constexpr int32_t SPECULAR_TEXTUREUNIT_TERRAIN_GRAS { 4 } |
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◆ SPECULAR_TEXTUREUNIT_TERRAIN_SNOW
constexpr int32_t SPECULAR_TEXTUREUNIT_TERRAIN_SNOW { 7 } |
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◆ SPECULAR_TEXTUREUNIT_TERRAIN_STONE
constexpr int32_t SPECULAR_TEXTUREUNIT_TERRAIN_STONE { 6 } |
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The documentation for this struct was generated from the following file: