TDME2 1.9.121
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#include <tdme/engine/subsystems/rendering/Object3DNode.h>
#include <map>
#include <string>
#include <vector>
#include <tdme/tdme.h>
#include <tdme/engine/fileio/textures/Texture.h>
#include <tdme/engine/model/Face.h>
#include <tdme/engine/model/FacesEntity.h>
#include <tdme/engine/model/Joint.h>
#include <tdme/engine/model/Material.h>
#include <tdme/engine/model/Model.h>
#include <tdme/engine/model/Node.h>
#include <tdme/engine/model/PBRMaterialProperties.h>
#include <tdme/engine/model/Skinning.h>
#include <tdme/engine/model/SpecularMaterialProperties.h>
#include <tdme/engine/subsystems/manager/MeshManager.h>
#include <tdme/engine/subsystems/manager/TextureManager.h>
#include <tdme/engine/subsystems/renderer/Renderer.h>
#include <tdme/engine/subsystems/rendering/Object3DBase.h>
#include <tdme/engine/subsystems/rendering/Object3DNodeMesh.h>
#include <tdme/engine/subsystems/rendering/Object3DNodeRenderer.h>
#include <tdme/engine/Engine.h>
#include <tdme/math/Matrix2D3x3.h>
#include <tdme/math/Matrix4x4.h>