TDME2
1.9.121
src
tdme
engine
subsystems
rendering
Object3DModelInternal.cpp
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#include <
tdme/tdme.h
>
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#include <
tdme/engine/subsystems/rendering/Object3DModelInternal.h
>
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using
tdme::engine::subsystems::rendering::Object3DModelInternal
;
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Object3DModelInternal::Object3DModelInternal(
Model
* model) :
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Object3DBase
(model, false,
Engine
::AnimationProcessingTarget::CPU_NORENDERING, 1)
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{
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}
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Object3DModelInternal::~Object3DModelInternal
() {
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dispose
();
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}
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Object3DModelInternal.h
tdme::engine::Engine
Engine main class.
Definition:
Engine.h:122
tdme::engine::model::Model
Representation of a 3d model.
Definition:
Model.h:32
tdme::engine::subsystems::rendering::Object3DBase
Object3D base class.
Definition:
Object3DBase.h:38
tdme::engine::subsystems::rendering::Object3DBase::dispose
virtual void dispose()
Disposes this object3d.
Definition:
Object3DBase.cpp:192
tdme::engine::subsystems::rendering::Object3DModelInternal
Object 3D model To be used in non engine context.
Definition:
Object3DModelInternal.h:20
tdme::engine::subsystems::rendering::Object3DModelInternal::~Object3DModelInternal
~Object3DModelInternal()
Destructor.
Definition:
Object3DModelInternal.cpp:11
tdme.h
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