TDME2 1.9.121
Object3DBase.cpp File Reference
#include <tdme/engine/subsystems/rendering/Object3DBase.h>
#include <map>
#include <string>
#include <vector>
#include <tdme/tdme.h>
#include <tdme/engine/model/Animation.h>
#include <tdme/engine/model/AnimationSetup.h>
#include <tdme/engine/model/Face.h>
#include <tdme/engine/model/FacesEntity.h>
#include <tdme/engine/model/Joint.h>
#include <tdme/engine/model/Model.h>
#include <tdme/engine/model/Node.h>
#include <tdme/engine/model/Skinning.h>
#include <tdme/engine/primitives/BoundingVolume.h>
#include <tdme/engine/primitives/Triangle.h>
#include <tdme/engine/subsystems/manager/MeshManager.h>
#include <tdme/engine/subsystems/rendering/AnimationState.h>
#include <tdme/engine/subsystems/rendering/Object3DAnimation.h>
#include <tdme/engine/subsystems/rendering/Object3DBase_TransformedFacesIterator.h>
#include <tdme/engine/subsystems/rendering/Object3DNode.h>
#include <tdme/engine/subsystems/rendering/Object3DNodeMesh.h>
#include <tdme/engine/subsystems/rendering/Object3DNodeRenderer.h>
#include <tdme/engine/Engine.h>
#include <tdme/engine/Timing.h>
#include <tdme/math/Math.h>
#include <tdme/math/Matrix4x4.h>
#include <tdme/math/Vector3.h>
#include <tdme/utilities/Console.h>
Include dependency graph for Object3DBase.cpp:

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