Managed audio buffer entity.
AudioBufferManager * audioBufferManager
AudioBufferManager_AudioBufferManaged(AudioBufferManager *audioBufferManager, const string &id, int32_t alId)
Protected constructor.
void incrementReferenceCounter()
increment reference counter
bool decrementReferenceCounter()
decrement reference counter
void setAlId(int32_t alId)
Set up Open AL audio buffer id.
int32_t getReferenceCounter()
Sound audio entity implementation.