4#include <unordered_map>
10using std::unordered_map;
26 unordered_map<string, AudioBufferManager_AudioBufferManaged*>
audioBuffers;
Managed audio buffer entity.
bool removeAudioBuffer(const string &id)
Removes a texture from manager / open gl stack.
unordered_map< string, AudioBufferManager_AudioBufferManaged * > audioBuffers
AudioBufferManager()
Private constructor.
AudioBufferManager_AudioBufferManaged * addAudioBuffer(const string &id)
Adds a audio buffer to manager / open al stack.
Interface to audio module.
Sound audio entity implementation.