TDME2 1.9.121
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This is the complete list of members for ShadowMapCreationShaderImplementation, including all inherited members.
bindTexture(Renderer *renderer, int contextIdx, int32_t textureId)=0 | ShadowMapCreationShaderImplementation | pure virtual |
getId()=0 | ShadowMapCreationShaderImplementation | pure virtual |
initialize()=0 | ShadowMapCreationShaderImplementation | pure virtual |
isInitialized()=0 | ShadowMapCreationShaderImplementation | pure virtual |
unUseProgram(int contextIdx)=0 | ShadowMapCreationShaderImplementation | pure virtual |
updateMaterial(Renderer *renderer, int contextIdx)=0 | ShadowMapCreationShaderImplementation | pure virtual |
updateMatrices(int contextIdx)=0 | ShadowMapCreationShaderImplementation | pure virtual |
updateShaderParameters(Renderer *renderer, int contextIdx)=0 | ShadowMapCreationShaderImplementation | pure virtual |
updateTextureMatrix(Renderer *renderer, int contextIdx)=0 | ShadowMapCreationShaderImplementation | pure virtual |
useProgram(Engine *engine, int contextIdx)=0 | ShadowMapCreationShaderImplementation | pure virtual |
~ShadowMapCreationShaderImplementation() | ShadowMapCreationShaderImplementation | inlinevirtual |