TDME2 1.9.121
fwd-tdme.h
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1// Forward declarations for tdme.engine.model
2#pragma once
3
4
5namespace tdme {
6namespace engine {
7namespace model {
8 class Animation;
9 class AnimationSetup;
10 class Color4;
11 class Color4Base;
12 class Face;
13 class FacesEntity;
14 class Node;
15 class Joint;
16 class JointWeight;
17 class Material;
18 class Model;
20 class ShaderModel;
21 class UpVector;
22 class RotationOrder;
23 class Skinning;
26} // namespace model
27} // namespace engine
28} // namespace tdme
Color 4 base definition class.
Definition: Color4Base.h:19
Color 4 definition.
Definition: Color4.h:20
Represents a model face, consisting of vertex, normal, tangent and bitangent vectors,...
Definition: Face.h:19
Node faces entity A node can have multiple entities containing faces and a applied material.
Definition: FacesEntity.h:28
Joint / Bone.
Definition: Joint.h:19
Represents a material.
Definition: Material.h:21
Representation of a 3d model.
Definition: Model.h:32
Model node.
Definition: Node.h:31
Represents specular material properties.
Represents rotation orders of a model.
Definition: RotationOrder.h:23
Skinning definition for nodes.
Definition: Skinning.h:27
Represents specular material properties.
Class representing texture UV coordinates data.
Model up vector.
Definition: UpVector.h:20
Definition: fwd-tdme.h:4