TDME2 1.9.121
ShadowMapping Member List

This is the complete list of members for ShadowMapping, including all inherited members.

bindTexture(int contextIdx, int32_t textureId)ShadowMapping
CREATE enum valueShadowMappingprivate
createShadowMaps()ShadowMapping
depthBiasMVPMatrixShadowMappingprivate
dispose()ShadowMapping
endObjectTransformations()ShadowMapping
engineShadowMappingprivate
entityRendererShadowMappingprivate
getEngine()ShadowMapping
getShadowMap(int idx)ShadowMapping
NONE enum valueShadowMappingprivate
RENDER enum valueShadowMappingprivate
rendererShadowMappingprivate
renderShadowMaps(const vector< Object3D * > &visibleObjects)ShadowMapping
reshape(int32_t width, int32_t height)ShadowMapping
runStateShadowMappingprivate
setShader(int contextIdx, const string &id)ShadowMapping
ShadowMapShadowMappingfriend
ShadowMapping(Engine *engine, Renderer *renderer, EntityRenderer *entityRenderer)ShadowMapping
ShadowMapping_RunState enum nameShadowMappingprivate
shadowMapsShadowMappingprivate
shadowTransformationsMatrixShadowMappingprivate
startObjectTransformations(int contextIdx, Matrix4x4 &transformationsMatrix)ShadowMapping
tdme::engine::EngineShadowMappingfriend
updateDepthBiasMVPMatrix(int contextIdx, Matrix4x4 &depthBiasMVPMatrix)ShadowMapping
updateDepthBiasMVPMatrix(int contextIdx)ShadowMapping
updateLight(int contextIdx, int32_t lightId)ShadowMapping
updateMaterial(int contextIdx)ShadowMapping
updateMatrices(int contextIdx)ShadowMapping
updateShaderParameters(int contextIdx)ShadowMapping
updateTextureMatrix(int contextIdx)ShadowMapping
visibleObjectsReceivingShadowsShadowMappingprivate
~ShadowMapping()ShadowMapping