TDME2
1.9.121
tdme
engine
subsystems
shadowmapping
ShadowMapping
ShadowMapping Member List
This is the complete list of members for
ShadowMapping
, including all inherited members.
bindTexture
(int contextIdx, int32_t textureId)
ShadowMapping
CREATE
enum value
ShadowMapping
private
createShadowMaps
()
ShadowMapping
depthBiasMVPMatrix
ShadowMapping
private
dispose
()
ShadowMapping
endObjectTransformations
()
ShadowMapping
engine
ShadowMapping
private
entityRenderer
ShadowMapping
private
getEngine
()
ShadowMapping
getShadowMap
(int idx)
ShadowMapping
NONE
enum value
ShadowMapping
private
RENDER
enum value
ShadowMapping
private
renderer
ShadowMapping
private
renderShadowMaps
(const vector< Object3D * > &visibleObjects)
ShadowMapping
reshape
(int32_t width, int32_t height)
ShadowMapping
runState
ShadowMapping
private
setShader
(int contextIdx, const string &id)
ShadowMapping
ShadowMap
ShadowMapping
friend
ShadowMapping
(Engine *engine, Renderer *renderer, EntityRenderer *entityRenderer)
ShadowMapping
ShadowMapping_RunState
enum name
ShadowMapping
private
shadowMaps
ShadowMapping
private
shadowTransformationsMatrix
ShadowMapping
private
startObjectTransformations
(int contextIdx, Matrix4x4 &transformationsMatrix)
ShadowMapping
tdme::engine::Engine
ShadowMapping
friend
updateDepthBiasMVPMatrix
(int contextIdx, Matrix4x4 &depthBiasMVPMatrix)
ShadowMapping
updateDepthBiasMVPMatrix
(int contextIdx)
ShadowMapping
updateLight
(int contextIdx, int32_t lightId)
ShadowMapping
updateMaterial
(int contextIdx)
ShadowMapping
updateMatrices
(int contextIdx)
ShadowMapping
updateShaderParameters
(int contextIdx)
ShadowMapping
updateTextureMatrix
(int contextIdx)
ShadowMapping
visibleObjectsReceivingShadows
ShadowMapping
private
~ShadowMapping
()
ShadowMapping
Generated by
1.9.3