TDME2 1.9.121
ShadowMapRenderShaderBaseImplementation Member List

This is the complete list of members for ShadowMapRenderShaderBaseImplementation, including all inherited members.

bindTexture(Renderer *renderer, int contextIdx, int32_t textureId) overrideShadowMapRenderShaderBaseImplementationvirtual
fragmentShaderIdShadowMapRenderShaderBaseImplementationprotected
getId()=0ShadowMapRenderShaderImplementationpure virtual
initialize() overrideShadowMapRenderShaderBaseImplementationvirtual
initializedShadowMapRenderShaderBaseImplementationprotected
isInitialized() overrideShadowMapRenderShaderBaseImplementationvirtual
lightIdShadowMapRenderShaderBaseImplementationprotected
programIdShadowMapRenderShaderBaseImplementationprotected
rendererShadowMapRenderShaderBaseImplementationprotected
renderGeometryShaderIdShadowMapRenderShaderBaseImplementationprotected
renderUniformCameraMatrixShadowMapRenderShaderBaseImplementationprotected
renderUniformDepthBiasMVPMatrixShadowMapRenderShaderBaseImplementationprotected
renderUniformLightConstantAttenuationShadowMapRenderShaderBaseImplementationprotected
renderUniformLightDirectionShadowMapRenderShaderBaseImplementationprotected
renderUniformLightLinearAttenuationShadowMapRenderShaderBaseImplementationprotected
renderUniformLightPositionShadowMapRenderShaderBaseImplementationprotected
renderUniformLightQuadraticAttenuationShadowMapRenderShaderBaseImplementationprotected
renderUniformLightSpotCosCutoffShadowMapRenderShaderBaseImplementationprotected
renderUniformLightSpotExponentShadowMapRenderShaderBaseImplementationprotected
renderUniformModelTranslationShadowMapRenderShaderBaseImplementationprotected
renderUniformMVMatrixShadowMapRenderShaderBaseImplementationprotected
renderUniformMVPMatrixShadowMapRenderShaderBaseImplementationprotected
renderUniformNormalMatrixShadowMapRenderShaderBaseImplementationprotected
renderUniformProjectionMatrixShadowMapRenderShaderBaseImplementationprotected
renderUniformShadowMapLookUpsShadowMapRenderShaderBaseImplementationprotected
renderUniformTexturePixelHeightShadowMapRenderShaderBaseImplementationprotected
renderUniformTexturePixelWidthShadowMapRenderShaderBaseImplementationprotected
renderUniformTimeShadowMapRenderShaderBaseImplementationprotected
setDepthBiasMVPMatrix(int contextIdx, const Matrix4x4 &depthBiasMVPMatrix) overrideShadowMapRenderShaderBaseImplementationvirtual
setRenderLightId(int32_t lightId) overrideShadowMapRenderShaderBaseImplementationvirtual
ShadowMapRenderShaderBaseImplementation(Renderer *renderer)ShadowMapRenderShaderBaseImplementation
uniformDiffuseTextureAvailableShadowMapRenderShaderBaseImplementationprotected
uniformDiffuseTextureMaskedTransparencyShadowMapRenderShaderBaseImplementationprotected
uniformDiffuseTextureMaskedTransparencyThresholdShadowMapRenderShaderBaseImplementationprotected
uniformDiffuseTextureUnitShadowMapRenderShaderBaseImplementationprotected
uniformTextureAtlasPixelDimensionShadowMapRenderShaderBaseImplementationprotected
uniformTextureAtlasSizeShadowMapRenderShaderBaseImplementationprotected
uniformTextureMatrixShadowMapRenderShaderBaseImplementationprotected
uniformTextureUnitShadowMapRenderShaderBaseImplementationprotected
unUseProgram(int contextIdx) overrideShadowMapRenderShaderBaseImplementationvirtual
updateLight(Renderer *renderer, int contextIdx, int32_t lightId) overrideShadowMapRenderShaderBaseImplementationvirtual
updateMaterial(Renderer *renderer, int contextIdx) overrideShadowMapRenderShaderBaseImplementationvirtual
updateMatrices(int contextIdx) overrideShadowMapRenderShaderBaseImplementationvirtual
updateShaderParameters(Renderer *renderer, int contextIdx) override=0ShadowMapRenderShaderBaseImplementationpure virtual
updateTextureMatrix(Renderer *renderer, int contextIdx) overrideShadowMapRenderShaderBaseImplementationvirtual
useProgram(Engine *engine, int contextIdx) overrideShadowMapRenderShaderBaseImplementationvirtual
vertexShaderIdShadowMapRenderShaderBaseImplementationprotected
~ShadowMapRenderShaderBaseImplementation()ShadowMapRenderShaderBaseImplementationvirtual
~ShadowMapRenderShaderImplementation()ShadowMapRenderShaderImplementationinlinevirtual