TDME2 1.9.121
ShadowMapCreationShaderFoliageImplementation Member List

This is the complete list of members for ShadowMapCreationShaderFoliageImplementation, including all inherited members.

bindTexture(Renderer *renderer, int contextIdx, int32_t textureId) overrideShadowMapCreationShaderBaseImplementationvirtual
fragmentShaderIdShadowMapCreationShaderBaseImplementationprotected
geometryShaderIdShadowMapCreationShaderBaseImplementationprotected
getId() overrideShadowMapCreationShaderFoliageImplementationvirtual
initialize() overrideShadowMapCreationShaderFoliageImplementationvirtual
initializedShadowMapCreationShaderBaseImplementationprotected
isInitialized() overrideShadowMapCreationShaderBaseImplementationvirtual
isSupported(Renderer *renderer)ShadowMapCreationShaderFoliageImplementationstatic
programIdShadowMapCreationShaderBaseImplementationprotected
rendererShadowMapCreationShaderBaseImplementationprotected
ShadowMapCreationShaderBaseImplementation(Renderer *renderer)ShadowMapCreationShaderBaseImplementation
ShadowMapCreationShaderFoliageImplementation(Renderer *renderer)ShadowMapCreationShaderFoliageImplementation
uniformAmplitudeDefaultShadowMapCreationShaderFoliageImplementationprivate
uniformAmplitudeMaxShadowMapCreationShaderFoliageImplementationprivate
uniformCameraMatrixShadowMapCreationShaderBaseImplementationprotected
uniformDiffuseTextureAvailableShadowMapCreationShaderBaseImplementationprotected
uniformDiffuseTextureMaskedTransparencyShadowMapCreationShaderBaseImplementationprotected
uniformDiffuseTextureMaskedTransparencyThresholdShadowMapCreationShaderBaseImplementationprotected
uniformDiffuseTextureUnitShadowMapCreationShaderBaseImplementationprotected
uniformModelTranslationShadowMapCreationShaderBaseImplementationprotected
uniformMVPMatrixShadowMapCreationShaderBaseImplementationprotected
uniformProjectionMatrixShadowMapCreationShaderBaseImplementationprotected
uniformSpeedShadowMapCreationShaderFoliageImplementationprivate
uniformTextureAtlasPixelDimensionShadowMapCreationShaderBaseImplementationprotected
uniformTextureAtlasSizeShadowMapCreationShaderBaseImplementationprotected
uniformTextureMatrixShadowMapCreationShaderBaseImplementationprotected
uniformTimeShadowMapCreationShaderBaseImplementationprotected
unUseProgram(int contextIdx) overrideShadowMapCreationShaderBaseImplementationvirtual
updateMaterial(Renderer *renderer, int contextIdx) overrideShadowMapCreationShaderBaseImplementationvirtual
updateMatrices(int contextIdx) overrideShadowMapCreationShaderBaseImplementationvirtual
updateShaderParameters(Renderer *renderer, int contextIdx) overrideShadowMapCreationShaderFoliageImplementationvirtual
updateTextureMatrix(Renderer *renderer, int contextIdx) overrideShadowMapCreationShaderBaseImplementationvirtual
useProgram(Engine *engine, int contextIdx) overrideShadowMapCreationShaderBaseImplementationvirtual
vertexShaderIdShadowMapCreationShaderBaseImplementationprotected
~ShadowMapCreationShaderBaseImplementation()ShadowMapCreationShaderBaseImplementation
~ShadowMapCreationShaderFoliageImplementation()ShadowMapCreationShaderFoliageImplementation
~ShadowMapCreationShaderImplementation()ShadowMapCreationShaderImplementationinlinevirtual