TDME2 1.9.121
ShadowMapCreationShaderBaseImplementation Member List

This is the complete list of members for ShadowMapCreationShaderBaseImplementation, including all inherited members.

bindTexture(Renderer *renderer, int contextIdx, int32_t textureId) overrideShadowMapCreationShaderBaseImplementationvirtual
fragmentShaderIdShadowMapCreationShaderBaseImplementationprotected
geometryShaderIdShadowMapCreationShaderBaseImplementationprotected
getId()=0ShadowMapCreationShaderImplementationpure virtual
initialize() overrideShadowMapCreationShaderBaseImplementationvirtual
initializedShadowMapCreationShaderBaseImplementationprotected
isInitialized() overrideShadowMapCreationShaderBaseImplementationvirtual
programIdShadowMapCreationShaderBaseImplementationprotected
rendererShadowMapCreationShaderBaseImplementationprotected
ShadowMapCreationShaderBaseImplementation(Renderer *renderer)ShadowMapCreationShaderBaseImplementation
uniformCameraMatrixShadowMapCreationShaderBaseImplementationprotected
uniformDiffuseTextureAvailableShadowMapCreationShaderBaseImplementationprotected
uniformDiffuseTextureMaskedTransparencyShadowMapCreationShaderBaseImplementationprotected
uniformDiffuseTextureMaskedTransparencyThresholdShadowMapCreationShaderBaseImplementationprotected
uniformDiffuseTextureUnitShadowMapCreationShaderBaseImplementationprotected
uniformModelTranslationShadowMapCreationShaderBaseImplementationprotected
uniformMVPMatrixShadowMapCreationShaderBaseImplementationprotected
uniformProjectionMatrixShadowMapCreationShaderBaseImplementationprotected
uniformTextureAtlasPixelDimensionShadowMapCreationShaderBaseImplementationprotected
uniformTextureAtlasSizeShadowMapCreationShaderBaseImplementationprotected
uniformTextureMatrixShadowMapCreationShaderBaseImplementationprotected
uniformTimeShadowMapCreationShaderBaseImplementationprotected
unUseProgram(int contextIdx) overrideShadowMapCreationShaderBaseImplementationvirtual
updateMaterial(Renderer *renderer, int contextIdx) overrideShadowMapCreationShaderBaseImplementationvirtual
updateMatrices(int contextIdx) overrideShadowMapCreationShaderBaseImplementationvirtual
updateShaderParameters(Renderer *renderer, int contextIdx) override=0ShadowMapCreationShaderBaseImplementationpure virtual
updateTextureMatrix(Renderer *renderer, int contextIdx) overrideShadowMapCreationShaderBaseImplementationvirtual
useProgram(Engine *engine, int contextIdx) overrideShadowMapCreationShaderBaseImplementationvirtual
vertexShaderIdShadowMapCreationShaderBaseImplementationprotected
~ShadowMapCreationShaderBaseImplementation()ShadowMapCreationShaderBaseImplementation
~ShadowMapCreationShaderImplementation()ShadowMapCreationShaderImplementationinlinevirtual