animationProcessingTarget | Object3DNodeMesh | private |
bitangents | Object3DNodeMesh | private |
cNodeTransformationsMatrix | Object3DNodeMesh | private |
computeTransformations(int contextIdx, Object3DBase *object3DBase) | Object3DNodeMesh | private |
cSkinningJointTransformationsMatrices | Object3DNodeMesh | private |
cSkinningJointWeight | Object3DNodeMesh | private |
cSkinningMaxVertexWeights | Object3DNodeMesh | private |
EntityRenderer | Object3DNodeMesh | friend |
faceCount | Object3DNodeMesh | private |
getRecreatedBuffers() | Object3DNodeMesh | private |
hasRecreatedBuffers() | Object3DNodeMesh | inlineprivate |
indices | Object3DNodeMesh | private |
instances | Object3DNodeMesh | private |
jointsSkinningMatrices | Object3DNodeMesh | private |
ModelUtilitiesInternal | Object3DNodeMesh | friend |
node | Object3DNodeMesh | private |
normals | Object3DNodeMesh | private |
Object3DBase | Object3DNodeMesh | friend |
Object3DBase_TransformedFacesIterator | Object3DNodeMesh | friend |
Object3DNode | Object3DNodeMesh | friend |
Object3DNodeMesh(Object3DNodeRenderer *object3DNodeRenderer, Engine::AnimationProcessingTarget animationProcessingTarget, Node *node, const vector< map< string, Matrix4x4 * > * > &transformationMatrices, const vector< map< string, Matrix4x4 * > * > &skinningMatrices, int instances) | Object3DNodeMesh | private |
object3DNodeRenderer | Object3DNodeMesh | private |
Object3DNodeRenderer | Object3DNodeMesh | friend |
recreateBuffers() | Object3DNodeMesh | private |
recreatedBuffers | Object3DNodeMesh | private |
setupBitangentsBuffer(Renderer *renderer, int contextIdx, int32_t vboId) | Object3DNodeMesh | private |
setupLodBuffer(Renderer *renderer, int contextIdx, int32_t vboId, int lodLevel) | Object3DNodeMesh | private |
setupNormalsBuffer(Renderer *renderer, int contextIdx, int32_t vboId) | Object3DNodeMesh | private |
setupOriginsBuffer(Renderer *renderer, int contextIdx, int32_t vboId) | Object3DNodeMesh | private |
setupTangentsBuffer(Renderer *renderer, int contextIdx, int32_t vboId) | Object3DNodeMesh | private |
setupTextureCoordinatesBuffer(Renderer *renderer, int contextIdx, int32_t vboId) | Object3DNodeMesh | private |
setupVertexIndicesBuffer(Renderer *renderer, int contextIdx, int32_t vboId) | Object3DNodeMesh | private |
setupVerticesBuffer(Renderer *renderer, int contextIdx, int32_t vboId) | Object3DNodeMesh | private |
skinning | Object3DNodeMesh | private |
skinningJoints | Object3DNodeMesh | private |
skinningMatrices | Object3DNodeMesh | private |
tangents | Object3DNodeMesh | private |
tdme::engine::subsystems::skinning::SkinningShader | Object3DNodeMesh | friend |
textureCoordinates | Object3DNodeMesh | private |
transformedBitangents | Object3DNodeMesh | private |
transformedNormals | Object3DNodeMesh | private |
transformedTangents | Object3DNodeMesh | private |
transformedTextureCoordinates | Object3DNodeMesh | private |
transformedVertices | Object3DNodeMesh | private |
TransparentRenderFacesPool | Object3DNodeMesh | friend |
vertices | Object3DNodeMesh | private |