TDME2 1.9.121
Object3DNodeMesh Member List

This is the complete list of members for Object3DNodeMesh, including all inherited members.

animationProcessingTargetObject3DNodeMeshprivate
bitangentsObject3DNodeMeshprivate
cNodeTransformationsMatrixObject3DNodeMeshprivate
computeTransformations(int contextIdx, Object3DBase *object3DBase)Object3DNodeMeshprivate
cSkinningJointTransformationsMatricesObject3DNodeMeshprivate
cSkinningJointWeightObject3DNodeMeshprivate
cSkinningMaxVertexWeightsObject3DNodeMeshprivate
EntityRendererObject3DNodeMeshfriend
faceCountObject3DNodeMeshprivate
getRecreatedBuffers()Object3DNodeMeshprivate
hasRecreatedBuffers()Object3DNodeMeshinlineprivate
indicesObject3DNodeMeshprivate
instancesObject3DNodeMeshprivate
jointsSkinningMatricesObject3DNodeMeshprivate
ModelUtilitiesInternalObject3DNodeMeshfriend
nodeObject3DNodeMeshprivate
normalsObject3DNodeMeshprivate
Object3DBaseObject3DNodeMeshfriend
Object3DBase_TransformedFacesIteratorObject3DNodeMeshfriend
Object3DNodeObject3DNodeMeshfriend
Object3DNodeMesh(Object3DNodeRenderer *object3DNodeRenderer, Engine::AnimationProcessingTarget animationProcessingTarget, Node *node, const vector< map< string, Matrix4x4 * > * > &transformationMatrices, const vector< map< string, Matrix4x4 * > * > &skinningMatrices, int instances)Object3DNodeMeshprivate
object3DNodeRendererObject3DNodeMeshprivate
Object3DNodeRendererObject3DNodeMeshfriend
recreateBuffers()Object3DNodeMeshprivate
recreatedBuffersObject3DNodeMeshprivate
setupBitangentsBuffer(Renderer *renderer, int contextIdx, int32_t vboId)Object3DNodeMeshprivate
setupLodBuffer(Renderer *renderer, int contextIdx, int32_t vboId, int lodLevel)Object3DNodeMeshprivate
setupNormalsBuffer(Renderer *renderer, int contextIdx, int32_t vboId)Object3DNodeMeshprivate
setupOriginsBuffer(Renderer *renderer, int contextIdx, int32_t vboId)Object3DNodeMeshprivate
setupTangentsBuffer(Renderer *renderer, int contextIdx, int32_t vboId)Object3DNodeMeshprivate
setupTextureCoordinatesBuffer(Renderer *renderer, int contextIdx, int32_t vboId)Object3DNodeMeshprivate
setupVertexIndicesBuffer(Renderer *renderer, int contextIdx, int32_t vboId)Object3DNodeMeshprivate
setupVerticesBuffer(Renderer *renderer, int contextIdx, int32_t vboId)Object3DNodeMeshprivate
skinningObject3DNodeMeshprivate
skinningJointsObject3DNodeMeshprivate
skinningMatricesObject3DNodeMeshprivate
tangentsObject3DNodeMeshprivate
tdme::engine::subsystems::skinning::SkinningShaderObject3DNodeMeshfriend
textureCoordinatesObject3DNodeMeshprivate
transformedBitangentsObject3DNodeMeshprivate
transformedNormalsObject3DNodeMeshprivate
transformedTangentsObject3DNodeMeshprivate
transformedTextureCoordinatesObject3DNodeMeshprivate
transformedVerticesObject3DNodeMeshprivate
TransparentRenderFacesPoolObject3DNodeMeshfriend
verticesObject3DNodeMeshprivate