TDME2 1.9.121
Object3DBase Member List

This is the complete list of members for Object3DBase, including all inherited members.

addOverlayAnimation(const string &id)Object3DBaseinline
animationProcessingTargetObject3DBaseprotected
computeTransformations(int contextIdx, int64_t lastFrameAtTime, int64_t currentFrameAtTime)Object3DBaseinlinevirtual
currentInstanceObject3DBaseprotected
dispose()Object3DBasevirtual
enabledInstancesObject3DBaseprotected
getAnimation()Object3DBaseinline
getAnimationTime()Object3DBaseinline
getCurrentInstance()Object3DBaseinline
getInstanceEnabled()Object3DBaseinline
getInstances()Object3DBaseinline
getMesh(const string &nodeId)Object3DBase
getModel()Object3DBaseinline
getNodeCount() constObject3DBase
getNodeTransformationsMatrix(const string &id)Object3DBaseinline
getOverlayAnimationTime(const string &id)Object3DBaseinline
getTransformationsMatrix() constObject3DBaseinline
getTransformedFacesIterator()Object3DBase
getTriangles(vector< Triangle > &triangles, int nodeIdx=-1)Object3DBase
hasOverlayAnimation(const string &id)Object3DBaseinline
initialize()Object3DBasevirtual
instanceAnimationsObject3DBaseprotected
instanceEnabledObject3DBaseprotected
instancesObject3DBaseprotected
instanceTransformationsObject3DBaseprotected
modelObject3DBaseprotected
ModelUtilitiesInternalObject3DBasefriend
Object3DBase(Model *model, bool useManagers, Engine::AnimationProcessingTarget animationProcessingTarget, int instances)Object3DBaseprotected
Object3DBase_TransformedFacesIteratorObject3DBasefriend
Object3DNodeObject3DBasefriend
Object3DNodeMeshObject3DBasefriend
object3dNodesObject3DBaseprotected
removeOverlayAnimation(const string &id)Object3DBaseinline
removeOverlayAnimations()Object3DBaseinline
removeOverlayAnimationsFinished()Object3DBaseinline
setAnimation(const string &id, float speed=1.0f)Object3DBaseinline
setAnimationSpeed(float speed)Object3DBaseinline
setCurrentInstance(int currentInstance)Object3DBaseinline
setInstanceEnabled(bool enabled)Object3DBaseinline
setNodeTransformationsMatrix(const string &id, const Matrix4x4 &matrix)Object3DBaseinline
tdme::engine::subsystems::skinning::SkinningShaderObject3DBasefriend
transformedFacesIteratorObject3DBaseprivate
unsetNodeTransformationsMatrix(const string &id)Object3DBaseinline
usesManagersObject3DBaseprotected
~Object3DBase()Object3DBaseprotectedvirtual