TDME2
1.9.121
tdme
engine
subsystems
rendering
Object3DBase
Object3DBase Member List
This is the complete list of members for
Object3DBase
, including all inherited members.
addOverlayAnimation
(const string &id)
Object3DBase
inline
animationProcessingTarget
Object3DBase
protected
computeTransformations
(int contextIdx, int64_t lastFrameAtTime, int64_t currentFrameAtTime)
Object3DBase
inline
virtual
currentInstance
Object3DBase
protected
dispose
()
Object3DBase
virtual
enabledInstances
Object3DBase
protected
getAnimation
()
Object3DBase
inline
getAnimationTime
()
Object3DBase
inline
getCurrentInstance
()
Object3DBase
inline
getInstanceEnabled
()
Object3DBase
inline
getInstances
()
Object3DBase
inline
getMesh
(const string &nodeId)
Object3DBase
getModel
()
Object3DBase
inline
getNodeCount
() const
Object3DBase
getNodeTransformationsMatrix
(const string &id)
Object3DBase
inline
getOverlayAnimationTime
(const string &id)
Object3DBase
inline
getTransformationsMatrix
() const
Object3DBase
inline
getTransformedFacesIterator
()
Object3DBase
getTriangles
(vector< Triangle > &triangles, int nodeIdx=-1)
Object3DBase
hasOverlayAnimation
(const string &id)
Object3DBase
inline
initialize
()
Object3DBase
virtual
instanceAnimations
Object3DBase
protected
instanceEnabled
Object3DBase
protected
instances
Object3DBase
protected
instanceTransformations
Object3DBase
protected
model
Object3DBase
protected
ModelUtilitiesInternal
Object3DBase
friend
Object3DBase
(Model *model, bool useManagers, Engine::AnimationProcessingTarget animationProcessingTarget, int instances)
Object3DBase
protected
Object3DBase_TransformedFacesIterator
Object3DBase
friend
Object3DNode
Object3DBase
friend
Object3DNodeMesh
Object3DBase
friend
object3dNodes
Object3DBase
protected
removeOverlayAnimation
(const string &id)
Object3DBase
inline
removeOverlayAnimations
()
Object3DBase
inline
removeOverlayAnimationsFinished
()
Object3DBase
inline
setAnimation
(const string &id, float speed=1.0f)
Object3DBase
inline
setAnimationSpeed
(float speed)
Object3DBase
inline
setCurrentInstance
(int currentInstance)
Object3DBase
inline
setInstanceEnabled
(bool enabled)
Object3DBase
inline
setNodeTransformationsMatrix
(const string &id, const Matrix4x4 &matrix)
Object3DBase
inline
tdme::engine::subsystems::skinning::SkinningShader
Object3DBase
friend
transformedFacesIterator
Object3DBase
private
unsetNodeTransformationsMatrix
(const string &id)
Object3DBase
inline
usesManagers
Object3DBase
protected
~Object3DBase
()
Object3DBase
protected
virtual
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1.9.3