TDME2 1.9.121
PostProcessingShaderDesaturationImplementation Member List

This is the complete list of members for PostProcessingShaderDesaturationImplementation, including all inherited members.

fragmentShaderIdPostProcessingShaderBaseImplementationprotected
initialize() overridePostProcessingShaderDesaturationImplementationvirtual
initializedPostProcessingShaderBaseImplementationprotected
isInitialized() overridePostProcessingShaderBaseImplementationvirtual
isRunningPostProcessingShaderBaseImplementationprotected
isSupported(Renderer *renderer)PostProcessingShaderDesaturationImplementationstatic
PostProcessingShaderBaseImplementation(Renderer *renderer)PostProcessingShaderBaseImplementation
PostProcessingShaderDesaturationImplementation(Renderer *renderer)PostProcessingShaderDesaturationImplementation
programIdPostProcessingShaderBaseImplementationprotected
rendererPostProcessingShaderBaseImplementationprotected
setBufferPixelHeight(int contextIdx, float pixelHeight) overridePostProcessingShaderBaseImplementationvirtual
setBufferPixelWidth(int contextIdx, float pixelWidth) overridePostProcessingShaderBaseImplementationvirtual
setShaderParameters(int contextIdx, Engine *engine) overridePostProcessingShaderDesaturationImplementationvirtual
uniformBufferTexturePixelHeightPostProcessingShaderBaseImplementationprotected
uniformBufferTexturePixelWidthPostProcessingShaderBaseImplementationprotected
uniformColorBufferTextureUnitPostProcessingShaderBaseImplementationprotected
uniformDepthBufferTextureUnitPostProcessingShaderBaseImplementationprotected
uniformIntensityPostProcessingShaderDesaturationImplementationprivate
uniformTemporaryColorBufferTextureUnitPostProcessingShaderBaseImplementationprotected
uniformTemporaryDepthBufferTextureUnitPostProcessingShaderBaseImplementationprotected
unUseProgram() overridePostProcessingShaderBaseImplementationvirtual
useProgram(int contextIdx) overridePostProcessingShaderBaseImplementationvirtual
vertexShaderIdPostProcessingShaderBaseImplementationprotected
~PostProcessingShaderImplementation()PostProcessingShaderImplementationinlinevirtual