TDME2 1.9.121
PostProcessingProgram Member List

This is the complete list of members for PostProcessingProgram, including all inherited members.

addEffectPass(int effectPassIdx, int frameBufferWidthDivideFactor, int frameBufferHeightDivideFactor, string shaderPrefix, bool useEZR, bool applyShadowMapping, bool applyPostProcessing, int32_t renderTypes, Color4 clearColor, bool renderLightSources, bool skipOnLightSourceNotVisible)PostProcessingProgram
addPostProcessingStep(string shaderId, FrameBufferSource source, FrameBufferTarget target, bool bindTemporary=false, FrameBufferSource blendToSource=FRAMEBUFFERSOURCE_NONE)PostProcessingProgram
effectPassesPostProcessingProgramprivate
FrameBufferSource enum namePostProcessingProgram
FRAMEBUFFERSOURCE_EFFECTPASS0 enum valuePostProcessingProgram
FRAMEBUFFERSOURCE_NONE enum valuePostProcessingProgram
FRAMEBUFFERSOURCE_SCREEN enum valuePostProcessingProgram
FrameBufferTarget enum namePostProcessingProgram
FRAMEBUFFERTARGET_SCREEN enum valuePostProcessingProgram
FRAMEBUFFERTARGET_TEMPORARY enum valuePostProcessingProgram
getEffectPasses() constPostProcessingPrograminline
getPostProcessingSteps() constPostProcessingPrograminline
getRenderPass() constPostProcessingPrograminline
isSupported()PostProcessingProgram
PostProcessingPostProcessingProgramfriend
PostProcessingProgram(RenderPass renderPass)PostProcessingProgram
RenderPass enum namePostProcessingProgram
renderPassPostProcessingProgramprivate
RENDERPASS_FINAL enum valuePostProcessingProgram
RENDERPASS_OBJECTS enum valuePostProcessingProgram
stepsPostProcessingProgramprivate