This is the complete list of members for PostProcessingProgram, including all inherited members.
addEffectPass(int effectPassIdx, int frameBufferWidthDivideFactor, int frameBufferHeightDivideFactor, string shaderPrefix, bool useEZR, bool applyShadowMapping, bool applyPostProcessing, int32_t renderTypes, Color4 clearColor, bool renderLightSources, bool skipOnLightSourceNotVisible) | PostProcessingProgram | |
addPostProcessingStep(string shaderId, FrameBufferSource source, FrameBufferTarget target, bool bindTemporary=false, FrameBufferSource blendToSource=FRAMEBUFFERSOURCE_NONE) | PostProcessingProgram | |
effectPasses | PostProcessingProgram | private |
FrameBufferSource enum name | PostProcessingProgram | |
FRAMEBUFFERSOURCE_EFFECTPASS0 enum value | PostProcessingProgram | |
FRAMEBUFFERSOURCE_NONE enum value | PostProcessingProgram | |
FRAMEBUFFERSOURCE_SCREEN enum value | PostProcessingProgram | |
FrameBufferTarget enum name | PostProcessingProgram | |
FRAMEBUFFERTARGET_SCREEN enum value | PostProcessingProgram | |
FRAMEBUFFERTARGET_TEMPORARY enum value | PostProcessingProgram | |
getEffectPasses() const | PostProcessingProgram | inline |
getPostProcessingSteps() const | PostProcessingProgram | inline |
getRenderPass() const | PostProcessingProgram | inline |
isSupported() | PostProcessingProgram | |
PostProcessing | PostProcessingProgram | friend |
PostProcessingProgram(RenderPass renderPass) | PostProcessingProgram | |
RenderPass enum name | PostProcessingProgram | |
renderPass | PostProcessingProgram | private |
RENDERPASS_FINAL enum value | PostProcessingProgram | |
RENDERPASS_OBJECTS enum value | PostProcessingProgram | |
steps | PostProcessingProgram | private |