TDME2 1.9.121
PointsParticleSystemInternal Member List

This is the complete list of members for PointsParticleSystemInternal, including all inherited members.

activePointsParticleSystemInternalprotected
addRotation(const Vector3 &axis, const float angle)Transformationsinline
applyParentTransformations(const Transformations &parentTransformations)Transformationsvirtual
autoEmitPointsParticleSystemInternalprotected
boundingBoxPointsParticleSystemInternalprotected
boundingBoxTransformedPointsParticleSystemInternalprotected
dispose()PointsParticleSystemInternal
effectColorAddPointsParticleSystemInternalprotected
effectColorMulPointsParticleSystemInternalprotected
emitParticles() overridePointsParticleSystemInternalvirtual
emitterPointsParticleSystemInternalprotected
enabledPointsParticleSystemInternalprotected
enginePointsParticleSystemInternalprotected
fpsPointsParticleSystemInternalprotected
fromMatrix(const Matrix4x4 &matrix, RotationOrder *rotationOrder)Transformationsvirtual
fromTransformations(const Transformations &transformations) overridePointsParticleSystemInternalvirtual
getEffectColorAdd() const overridePointsParticleSystemInternalinlinevirtual
getEffectColorMul() const overridePointsParticleSystemInternalinlinevirtual
getEmitter() overridePointsParticleSystemInternalinlinevirtual
getId() overridePointsParticleSystemInternalinlinevirtual
getLocalTransformations() overridePointsParticleSystemInternalinlinevirtual
getPivot() constTransformationsinline
getPointSize()PointsParticleSystemInternalinline
getRenderPointsPool()PointsParticleSystemInternal
getRotation(const int idx)Transformationsinline
getRotationAngle(const int idx) constTransformationsinline
getRotationAxis(const int idx) constTransformationsinline
getRotationCount() constTransformationsinline
getRotationsQuaternion() constTransformationsinline
getScale() constTransformationsinline
getTextureHorizontalSprites()PointsParticleSystemInternalinline
getTextureId()PointsParticleSystemInternalinline
getTextureVerticalSprites()PointsParticleSystemInternalinline
getTransformationsMatrix() constTransformationsinline
getTranslation() constTransformationsinline
idPointsParticleSystemInternalprotected
initialize()PointsParticleSystemInternal
inverseTransformationPointsParticleSystemInternalprotected
invert()Transformationsvirtual
isActive() overridePointsParticleSystemInternalinlinevirtual
isAutoEmit() overridePointsParticleSystemInternalinlinevirtual
isContributesShadows()PointsParticleSystemInternalinline
isEnabled() overridePointsParticleSystemInternalinlinevirtual
isPickable() overridePointsParticleSystemInternalinlinevirtual
isReceivesShadows()PointsParticleSystemInternalinline
localTransformationsPointsParticleSystemInternalprotected
maxPointsPointsParticleSystemInternalprotected
particlesPointsParticleSystemInternalprotected
particlesToSpawnRemainderPointsParticleSystemInternalprotected
pickablePointsParticleSystemInternalprotected
pivotTransformationsprivate
pointSizePointsParticleSystemInternalprotected
pointSizeScalePointsParticleSystemInternalprotected
PointsParticleSystemInternal(const string &id, ParticleEmitter *emitter, int32_t maxPoints, float pointSize, bool autoEmit, Texture *texture=nullptr, int32_t textureHorizontalSprites=1, int32_t textureVerticalSprites=1, float fps=10.0f)PointsParticleSystemInternal
pointsRenderPoolPointsParticleSystemInternalprotected
removeRotation(const int idx)Transformationsinline
rendererPointsParticleSystemInternalprotected
rotationsTransformationsprivate
rotationsQuaternionTransformationsprivate
scaleTransformationsprivate
setAutoEmit(bool autoEmit) overridePointsParticleSystemInternalinlinevirtual
setContributesShadows(bool contributesShadows)PointsParticleSystemInternalinline
setEffectColorAdd(const Color4 &effectColorAdd) overridePointsParticleSystemInternalinlinevirtual
setEffectColorMul(const Color4 &effectColorMul) overridePointsParticleSystemInternalinlinevirtual
setEnabled(bool enabled) overridePointsParticleSystemInternalinlinevirtual
setEngine(Engine *engine)PointsParticleSystemInternalinline
setLocalTransformations(const Transformations &transformations) overridePointsParticleSystemInternalinlinevirtual
setPickable(bool pickable) overridePointsParticleSystemInternalinlinevirtual
setPivot(const Vector3 &pivot)Transformationsinline
setReceivesShadows(bool receivesShadows)PointsParticleSystemInternalinline
setRenderer(Renderer *renderer)PointsParticleSystemInternalinline
setRotationAngle(const int idx, const float angle)Transformationsinline
setRotationAxis(const int idx, const Vector3 &axis)Transformationsinline
setScale(const Vector3 &scale)Transformationsinline
setTranslation(const Vector3 &translation)Transformationsinline
texturePointsParticleSystemInternalprotected
textureHorizontalSpritesPointsParticleSystemInternalprotected
textureIdPointsParticleSystemInternalprotected
textureVerticalSpritesPointsParticleSystemInternalprotected
Transformations()Transformations
transformationsMatrixTransformationsprivate
translationTransformationsprivate
update() overridePointsParticleSystemInternalvirtual
updateInternal()PointsParticleSystemInternalinlineprotected
updateParticles() overridePointsParticleSystemInternalvirtual
~ParticleSystemEntityInternal()ParticleSystemEntityInternalinlinevirtual
~PointsParticleSystemInternal()PointsParticleSystemInternalvirtual
~Transformations()Transformationsvirtual