TDME2 1.9.121
ObjectParticleSystemInternal Member List

This is the complete list of members for ObjectParticleSystemInternal, including all inherited members.

addRotation(const Vector3 &axis, const float angle)Transformationsinline
applyParentTransformations(const Transformations &parentTransformations)Transformationsvirtual
autoEmitObjectParticleSystemInternalprotected
boundingBoxObjectParticleSystemInternalprotected
boundingBoxTransformedObjectParticleSystemInternalprotected
contributesShadowsObjectParticleSystemInternalprotected
dispose()ObjectParticleSystemInternal
effectColorAddObjectParticleSystemInternalprotected
effectColorMulObjectParticleSystemInternalprotected
emitParticles() overrideObjectParticleSystemInternalvirtual
emitterObjectParticleSystemInternalprotected
enabledObjectParticleSystemInternalprotected
enabledObjectsObjectParticleSystemInternalprotected
engineObjectParticleSystemInternalprotected
fromMatrix(const Matrix4x4 &matrix, RotationOrder *rotationOrder)Transformationsvirtual
fromTransformations(const Transformations &transformations) overrideObjectParticleSystemInternalvirtual
getEffectColorAdd() const overrideObjectParticleSystemInternalinlinevirtual
getEffectColorMul() const overrideObjectParticleSystemInternalinlinevirtual
getEmitter() overrideObjectParticleSystemInternalinlinevirtual
getId() overrideObjectParticleSystemInternalvirtual
getLocalTransformations() overrideObjectParticleSystemInternalinlinevirtual
getPivot() constTransformationsinline
getRotation(const int idx)Transformationsinline
getRotationAngle(const int idx) constTransformationsinline
getRotationAxis(const int idx) constTransformationsinline
getRotationCount() constTransformationsinline
getRotationsQuaternion() constTransformationsinline
getScale() constTransformationsinline
getTransformationsMatrix() constTransformationsinline
getTranslation() constTransformationsinline
idObjectParticleSystemInternalprotected
inverseTransformationObjectParticleSystemInternalprotected
invert()Transformationsvirtual
isActive() overrideObjectParticleSystemInternalinlinevirtual
isAutoEmit() overrideObjectParticleSystemInternalinlinevirtual
isContributesShadows()ObjectParticleSystemInternalinline
isEnabled() overrideObjectParticleSystemInternalinlinevirtual
isPickable() overrideObjectParticleSystemInternalinlinevirtual
isReceivesShadows()ObjectParticleSystemInternalinline
localTransformationsObjectParticleSystemInternalprotected
modelObjectParticleSystemInternalprotected
ObjectParticleSystemInternal(const string &id, Model *model, const Vector3 &scale, bool autoEmit, bool contributesShadows, bool receivesShadows, int32_t maxCount, ParticleEmitter *emitter)ObjectParticleSystemInternal
objectsObjectParticleSystemInternalprotected
objectScaleObjectParticleSystemInternalprotected
particlesObjectParticleSystemInternalprotected
particlesToSpawnRemainderObjectParticleSystemInternalprotected
pickableObjectParticleSystemInternalprotected
pivotTransformationsprivate
receivesShadowsObjectParticleSystemInternalprotected
removeRotation(const int idx)Transformationsinline
rendererObjectParticleSystemInternalprotected
rotationsTransformationsprivate
rotationsQuaternionTransformationsprivate
scaleTransformationsprivate
setAutoEmit(bool autoEmit) overrideObjectParticleSystemInternalinlinevirtual
setContributesShadows(bool contributesShadows)ObjectParticleSystemInternalinline
setEffectColorAdd(const Color4 &effectColorAdd) overrideObjectParticleSystemInternalinlinevirtual
setEffectColorMul(const Color4 &effectColorMul) overrideObjectParticleSystemInternalinlinevirtual
setEnabled(bool enabled) overrideObjectParticleSystemInternalinlinevirtual
setEngine(Engine *engine)ObjectParticleSystemInternal
setLocalTransformations(const Transformations &transformations) overrideObjectParticleSystemInternalinlinevirtual
setPickable(bool pickable) overrideObjectParticleSystemInternalinlinevirtual
setPivot(const Vector3 &pivot)Transformationsinline
setReceivesShadows(bool receivesShadows)ObjectParticleSystemInternalinline
setRenderer(Renderer *renderer)ObjectParticleSystemInternal
setRotationAngle(const int idx, const float angle)Transformationsinline
setRotationAxis(const int idx, const Vector3 &axis)Transformationsinline
setScale(const Vector3 &scale)Transformationsinline
setTranslation(const Vector3 &translation)Transformationsinline
Transformations()Transformations
transformationsMatrixTransformationsprivate
translationTransformationsprivate
update() overrideObjectParticleSystemInternalvirtual
updateInternal()ObjectParticleSystemInternalinlineprotected
updateParticles() overrideObjectParticleSystemInternalvirtual
~ObjectParticleSystemInternal()ObjectParticleSystemInternalvirtual
~ParticleSystemEntityInternal()ParticleSystemEntityInternalinlinevirtual
~Transformations()Transformationsvirtual