TDME2 1.9.121
FogParticleSystemInternal Member List

This is the complete list of members for FogParticleSystemInternal, including all inherited members.

activeFogParticleSystemInternalprotected
addRotation(const Vector3 &axis, const float angle)Transformationsinline
applyParentTransformations(const Transformations &parentTransformations)Transformationsvirtual
boundingBoxFogParticleSystemInternalprotected
boundingBoxTransformedFogParticleSystemInternalprotected
dispose()FogParticleSystemInternal
effectColorAddFogParticleSystemInternalprotected
effectColorMulFogParticleSystemInternalprotected
emitParticles() overrideFogParticleSystemInternalinlinevirtual
emitterFogParticleSystemInternalprotected
enabledFogParticleSystemInternalprotected
engineFogParticleSystemInternalprotected
FogParticleSystemInternal(const string &id, ParticleEmitter *emitter, int32_t maxPoints, float pointSize, Texture *texture=nullptr, int32_t textureHorizontalSprites=1, int32_t textureVerticalSprites=1, float fps=10.0f)FogParticleSystemInternal
fpsFogParticleSystemInternalprotected
fromMatrix(const Matrix4x4 &matrix, RotationOrder *rotationOrder)Transformationsvirtual
fromTransformations(const Transformations &transformations) overrideFogParticleSystemInternalvirtual
getEffectColorAdd() const overrideFogParticleSystemInternalinlinevirtual
getEffectColorMul() const overrideFogParticleSystemInternalinlinevirtual
getEmitter() overrideFogParticleSystemInternalinlinevirtual
getId() overrideFogParticleSystemInternalinlinevirtual
getLocalTransformations() overrideFogParticleSystemInternalinlinevirtual
getPivot() constTransformationsinline
getPointSize()FogParticleSystemInternalinline
getRenderPointsPool()FogParticleSystemInternalinline
getRotation(const int idx)Transformationsinline
getRotationAngle(const int idx) constTransformationsinline
getRotationAxis(const int idx) constTransformationsinline
getRotationCount() constTransformationsinline
getRotationsQuaternion() constTransformationsinline
getScale() constTransformationsinline
getTextureHorizontalSprites()FogParticleSystemInternalinline
getTextureId()FogParticleSystemInternalinline
getTextureVerticalSprites()FogParticleSystemInternalinline
getTransformationsMatrix() constTransformationsinline
getTranslation() constTransformationsinline
idFogParticleSystemInternalprotected
initialize()FogParticleSystemInternal
invert()Transformationsvirtual
isActive() overrideFogParticleSystemInternalinlinevirtual
isAutoEmit() overrideFogParticleSystemInternalinlinevirtual
isContributesShadows()FogParticleSystemInternalinline
isEnabled() overrideFogParticleSystemInternalinlinevirtual
isPickable() overrideFogParticleSystemInternalinlinevirtual
isReceivesShadows()FogParticleSystemInternalinline
localTransformationsFogParticleSystemInternalprotected
maxPointsFogParticleSystemInternalprotected
particlesFogParticleSystemInternalprotected
pickableFogParticleSystemInternalprotected
pivotTransformationsprivate
pointSizeFogParticleSystemInternalprotected
pointSizeScaleFogParticleSystemInternalprotected
pointsRenderPoolFogParticleSystemInternalprotected
removeRotation(const int idx)Transformationsinline
rendererFogParticleSystemInternalprotected
rotationsTransformationsprivate
rotationsQuaternionTransformationsprivate
scaleTransformationsprivate
setAutoEmit(bool autoEmit) overrideFogParticleSystemInternalinlinevirtual
setContributesShadows(bool contributesShadows)FogParticleSystemInternalinline
setEffectColorAdd(const Color4 &effectColorAdd) overrideFogParticleSystemInternalinlinevirtual
setEffectColorMul(const Color4 &effectColorMul) overrideFogParticleSystemInternalinlinevirtual
setEnabled(bool enabled) overrideFogParticleSystemInternalinlinevirtual
setEngine(Engine *engine)FogParticleSystemInternalinline
setLocalTransformations(const Transformations &transformations) overrideFogParticleSystemInternalinlinevirtual
setPickable(bool pickable) overrideFogParticleSystemInternalinlinevirtual
setPivot(const Vector3 &pivot)Transformationsinline
setReceivesShadows(bool receivesShadows)FogParticleSystemInternalinline
setRenderer(Renderer *renderer)FogParticleSystemInternalinline
setRotationAngle(const int idx, const float angle)Transformationsinline
setRotationAxis(const int idx, const Vector3 &axis)Transformationsinline
setScale(const Vector3 &scale)Transformationsinline
setTranslation(const Vector3 &translation)Transformationsinline
textureFogParticleSystemInternalprotected
textureHorizontalSpritesFogParticleSystemInternalprotected
textureIdFogParticleSystemInternalprotected
textureVerticalSpritesFogParticleSystemInternalprotected
Transformations()Transformations
transformationsMatrixTransformationsprivate
translationTransformationsprivate
update() overrideFogParticleSystemInternalvirtual
updateInternal()FogParticleSystemInternalinlineprotected
updateParticles() overrideFogParticleSystemInternalvirtual
~FogParticleSystemInternal()FogParticleSystemInternalvirtual
~ParticleSystemEntityInternal()ParticleSystemEntityInternalinlinevirtual
~Transformations()Transformationsvirtual