TDME2 1.9.121
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This is the complete list of members for World, including all inherited members.
addCollisionBody(const string &id, bool enabled, uint16_t collisionTypeId, const Transformations &transformations, vector< BoundingVolume * > boundingVolumes) | World | |
addRigidBody(const string &id, bool enabled, uint16_t collisionTypeId, const Transformations &transformations, float restitution, float friction, float mass, const Vector3 &inertiaTensor, vector< BoundingVolume * > boundingVolumes) | World | |
addStaticRigidBody(const string &id, bool enabled, uint16_t collisionTypeId, const Transformations &transformations, float friction, vector< BoundingVolume * > boundingVolumes) | World | |
addWorldListener(WorldListener *listener) | World | |
bodies | World | private |
bodiesById | World | private |
Body | World | friend |
bodyCollisionsLastFrame | World | private |
clone(uint16_t collisionTypeIds=~0) | World | |
determineHeight(uint16_t collisionTypeId, float stepUpMax, const Vector3 &point, Vector3 &dest, float minHeight=-10000.0f, float maxHeight=10000.0f) | World | |
doCollide(Body *body1, Body *body2) | World | |
doesCollideWith(uint16_t collisionTypeIds, Body *body, vector< Body * > &rigidBodies) | World | |
doesCollideWith(uint16_t collisionTypeIds, const Transformations &transformations, vector< BoundingVolume * > boundingVolumes, vector< Body * > &rigidBodies) | World | |
doRayCasting(uint16_t collisionTypeIds, const Vector3 &start, const Vector3 &end, Vector3 &hitPoint, const string &actorId=string()) | World | |
getBody(const string &id) | World | |
getCollisionResponse(Body *body1, Body *body2, CollisionResponse &collision) | World | |
removeBody(const string &id) | World | |
removeWorldListener(WorldListener *listener) | World | |
reset() | World | |
rigidBodiesDynamic | World | private |
synch(Body *clonedBody, Body *body) | World | private |
synch(Engine *engine) | World | |
synch(World *world) | World | |
update(float deltaTime) | World | |
World() | World | |
world | World | private |
worldListeners | World | private |
~World() | World |