TDME2 1.9.121
World Member List

This is the complete list of members for World, including all inherited members.

addCollisionBody(const string &id, bool enabled, uint16_t collisionTypeId, const Transformations &transformations, vector< BoundingVolume * > boundingVolumes)World
addRigidBody(const string &id, bool enabled, uint16_t collisionTypeId, const Transformations &transformations, float restitution, float friction, float mass, const Vector3 &inertiaTensor, vector< BoundingVolume * > boundingVolumes)World
addStaticRigidBody(const string &id, bool enabled, uint16_t collisionTypeId, const Transformations &transformations, float friction, vector< BoundingVolume * > boundingVolumes)World
addWorldListener(WorldListener *listener)World
bodiesWorldprivate
bodiesByIdWorldprivate
BodyWorldfriend
bodyCollisionsLastFrameWorldprivate
clone(uint16_t collisionTypeIds=~0)World
determineHeight(uint16_t collisionTypeId, float stepUpMax, const Vector3 &point, Vector3 &dest, float minHeight=-10000.0f, float maxHeight=10000.0f)World
doCollide(Body *body1, Body *body2)World
doesCollideWith(uint16_t collisionTypeIds, Body *body, vector< Body * > &rigidBodies)World
doesCollideWith(uint16_t collisionTypeIds, const Transformations &transformations, vector< BoundingVolume * > boundingVolumes, vector< Body * > &rigidBodies)World
doRayCasting(uint16_t collisionTypeIds, const Vector3 &start, const Vector3 &end, Vector3 &hitPoint, const string &actorId=string())World
getBody(const string &id)World
getCollisionResponse(Body *body1, Body *body2, CollisionResponse &collision)World
removeBody(const string &id)World
removeWorldListener(WorldListener *listener)World
reset()World
rigidBodiesDynamicWorldprivate
synch(Body *clonedBody, Body *body)Worldprivate
synch(Engine *engine)World
synch(World *world)World
update(float deltaTime)World
World()World
worldWorldprivate
worldListenersWorldprivate
~World()World