TDME2 1.9.121
Body Member List

This is the complete list of members for Body, including all inherited members.

addBoundingVolume(BoundingVolume *boundingVolume)Body
addCollisionListener(CollisionListener *listener)Body
addForce(const Vector3 &forceOrigin, const Vector3 &force)Body
addForce(const Vector3 &forceOrigin)Body
addTorque(const Vector3 &torque)Body
Body(World *world, const string &id, int type, bool enabled, uint16_t collisionTypeId, const Transformations &transformations, float restitution, float friction, float mass, const Vector3 &inertiaTensor, const vector< BoundingVolume * > boundingVolumes)Bodyprivate
boundingVolumesBodyprivate
clonedBodyprivate
collideTypeIdsBodyprivate
collisionBodyBodyprivate
collisionListenerBodyprivate
collisionTypeIdBodyprivate
computeBoundingBoxTransformed()Body
computeInverseInertiaMatrix(BoundingBox *boundingBox, float mass, float scaleXAxis, float scaleYAxis, float scaleZAxis)Bodyprivatestatic
fireOnCollision(Body *other, CollisionResponse &collisionResponse)Bodyprivate
fireOnCollisionBegin(Body *other, CollisionResponse &collisionResponse)Bodyprivate
fireOnCollisionEnd(Body *other)Bodyprivate
fromTransformations(const Transformations &transformations)Body
getAngularDamping()Body
getAngularVelocity()Body
getBoundingVolumes()Body
getCollisionTypeId()Body
getCollisionTypeIds()Body
getFriction()Body
getId()Body
getLinearDamping()Body
getLinearVelocity()Body
getMass()Body
getNoRotationInertiaTensor()Bodystatic
getRestitution()Body
getRootId()Body
getTransformations()Body
getType()Body
idBodyprivate
inertiaTensorBodyprivate
isCloned()Body
isEnabled()Body
isSleeping()Body
isStatic()Body
massBodyprivate
proxyShapesBodyprivate
removeCollisionListener(CollisionListener *listener)Body
resetProxyShapes()Bodyprivate
rigidBodyBodyprivate
rootIdBodyprivate
setAngularDamping(float angularDamping)Body
setAngularVelocity(const Vector3 &angularVelocity)Body
setCloned(bool cloned)Body
setCollisionTypeId(uint16_t typeId)Body
setCollisionTypeIds(uint16_t collisionTypeIds)Body
setEnabled(bool enabled)Body
setFriction(float friction)Body
setLinearDamping(float linearDamping)Body
setLinearVelocity(const Vector3 &linearVelocity)Body
setMass(float mass)Body
setRestitution(float restitution)Body
setRootId(const string &rootId)Body
setSleeping(bool sleeping)Body
transformationsBodyprivate
transformationsScaleBodyprivate
typeBodyprivate
TYPE_COLLISIONBodystatic
TYPE_DYNAMICBodystatic
TYPE_KINEMATICBodystatic
TYPE_STATICBodystatic
TYPEID_DYNAMICBodystatic
TYPEID_STATICBodystatic
TYPEIDS_ALLBodystatic
worldBodyprivate
WorldBodyfriend
~Body()Bodyprivate