TDME2 1.9.121
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This is the complete list of members for SceneConnector, including all inherited members.
addScene(Engine *engine, Scene *scene, bool addEmpties, bool addTrigger, bool addEnvironmentMapping, bool pickable, bool enable=true, const Vector3 &translation=Vector3(0.0f, 0.0f, 0.0f), ProgressCallback *progressCallback=nullptr) | SceneConnector | static |
addScene(World *world, Scene *scene, bool enable=true, const Vector3 &translation=Vector3(0.0f, 0.0f, 0.0f), ProgressCallback *progressCallback=nullptr) | SceneConnector | static |
addSounds(Audio *audio, Prototype *prototype, const string &id, const int poolSize=1) | SceneConnector | static |
createBody(World *world, Prototype *prototype, const string &id, const Transformations &transformations, uint16_t collisionTypeId=0, int index=-1, PrototypePhysics_BodyType *overrideType=nullptr) | SceneConnector | static |
createBody(World *world, SceneEntity *sceneEntity, const Vector3 &translation=Vector3(0.0f, 0.0f, 0.0f), uint16_t collisionTypeId=0, int index=-1, PrototypePhysics_BodyType *overrideType=nullptr) | SceneConnector | static |
createEmpty(const string &id, const Transformations &transformations) | SceneConnector | static |
createEntity(Prototype *prototype, const string &id, const Transformations &transformations, int instances=1, Entity *parentEntity=nullptr) | SceneConnector | static |
createEntity(SceneEntity *sceneEntity, const Vector3 &translation=Vector3(0.0f, 0.0f, 0.0f), int instances=1, Entity *parentEntity=nullptr) | SceneConnector | static |
createParticleSystem(PrototypeParticleSystem *particleSystem, const string &id, bool enableDynamicShadows=true) | SceneConnector | static |
disableScene(Engine *engine, Scene *scene) | SceneConnector | static |
disableScene(World *world, Scene *scene) | SceneConnector | static |
emptyModel | SceneConnector | privatestatic |
enableEarlyZRejection | SceneConnector | static |
enableScene(Engine *engine, Scene *scene, const Vector3 &translation=Vector3(0.0f, 0.0f, 0.0f)) | SceneConnector | static |
enableScene(World *world, Scene *scene, const Vector3 &translation=Vector3(0.0f, 0.0f, 0.0f)) | SceneConnector | static |
getRenderGroupsLod2MinDistance() | SceneConnector | inlinestatic |
getRenderGroupsLod2ReduceBy() | SceneConnector | inlinestatic |
getRenderGroupsLod3MinDistance() | SceneConnector | inlinestatic |
getRenderGroupsLod3ReduceBy() | SceneConnector | inlinestatic |
getRenderGroupsLodLevels() | SceneConnector | inlinestatic |
getRenderGroupsPartitionDepth() | SceneConnector | inlinestatic |
getRenderGroupsPartitionHeight() | SceneConnector | inlinestatic |
getRenderGroupsPartitionWidth() | SceneConnector | inlinestatic |
getRenderGroupsReduceBy() | SceneConnector | inlinestatic |
isEnableEarlyZRejection() | SceneConnector | inlinestatic |
renderGroupsLOD2MinDistance | SceneConnector | static |
renderGroupsLOD2ReduceBy | SceneConnector | static |
renderGroupsLOD3MinDistance | SceneConnector | static |
renderGroupsLOD3ReduceBy | SceneConnector | static |
renderGroupsLODLevels | SceneConnector | static |
renderGroupsPartitionDepth | SceneConnector | static |
renderGroupsPartitionHeight | SceneConnector | static |
renderGroupsPartitionWidth | SceneConnector | static |
renderGroupsReduceBy | SceneConnector | static |
resetEngine(Engine *engine, Scene *scene) | SceneConnector | static |
RIGIDBODY_TYPEID_COLLISION | SceneConnector | static |
RIGIDBODY_TYPEID_DYNAMIC | SceneConnector | static |
RIGIDBODY_TYPEID_STATIC | SceneConnector | static |
RIGIDBODY_TYPEID_TRIGGER | SceneConnector | static |
setEnableEarlyZRejection(bool enableEarlyZRejection) | SceneConnector | inlinestatic |
setLights(Engine *engine, Scene *scene, const Vector3 &translation=Vector3(0.0f, 0.0f, 0.0f)) | SceneConnector | static |
setRenderGroupsLod2MinDistance(float minDistance) | SceneConnector | inlinestatic |
setRenderGroupsLod2ReduceBy(int reduceBy) | SceneConnector | inlinestatic |
setRenderGroupsLod3MinDistance(float minDistance) | SceneConnector | inlinestatic |
setRenderGroupsLod3ReduceBy(int reduceBy) | SceneConnector | inlinestatic |
setRenderGroupsLodLevels(int lodLevels) | SceneConnector | inlinestatic |
setRenderGroupsPartitionDepth(float renderNodesPartitionDepth) | SceneConnector | inlinestatic |
setRenderGroupsPartitionHeight(float renderNodesPartitionHeight) | SceneConnector | inlinestatic |
setRenderGroupsPartitionWidth(float renderNodesPartitionWidth) | SceneConnector | inlinestatic |
setRenderGroupsReduceBy(int reduceBy) | SceneConnector | inlinestatic |