TDME2 1.9.121
LODObject3DImposter Member List

This is the complete list of members for LODObject3DImposter, including all inherited members.

addRotation(const Vector3 &axis, const float angle) overrideLODObject3DImposterinlinevirtual
applyParentTransformations(const Transformations &parentTransformations) overrideLODObject3DImposterinlineprivatevirtual
contributesShadowsLODObject3DImposterprivate
determineLODObject(Camera *camera)LODObject3DImposterinline
dispose() overrideLODObject3DImpostervirtual
distanceShaderDistanceLODObject3DImposterprivate
distanceShaderIdLODObject3DImposterprivate
distanceShaderParametersLODObject3DImposterprivate
effectColorAddLODObject3DImposterprivate
effectColorAddLOD2LODObject3DImposterprivate
effectColorMulLODObject3DImposterprivate
effectColorMulLOD2LODObject3DImposterprivate
enabledLODObject3DImposterprivate
enableEarlyZRejectionLODObject3DImposterprivate
engineLODObject3DImposterprivate
EntityType enum nameEntity
ENTITYTYPE_ENTITYHIERARCHY enum valueEntity
ENTITYTYPE_ENVIRONMENTMAPPING enum valueEntity
ENTITYTYPE_FOGPARTICLESYSTEM enum valueEntity
ENTITYTYPE_IMPOSTEROBJECT3D enum valueEntity
ENTITYTYPE_LINESOBJECT3D enum valueEntity
ENTITYTYPE_LODOBJECT3D enum valueEntity
ENTITYTYPE_LODOBJECT3DIMPOSTER enum valueEntity
ENTITYTYPE_OBJECT3D enum valueEntity
ENTITYTYPE_OBJECT3DRENDERGROUP enum valueEntity
ENTITYTYPE_OBJECTPARTICLESYSTEM enum valueEntity
ENTITYTYPE_PARTICLESYSTEMGROUP enum valueEntity
ENTITYTYPE_POINTSPARTICLESYSTEM enum valueEntity
fromMatrix(const Matrix4x4 &matrix, RotationOrder *rotationOrder)Transformationsvirtual
fromTransformations(const Transformations &transformations) overrideLODObject3DImpostervirtual
frustumCullingLODObject3DImposterprivate
getBoundingBox() overrideLODObject3DImposterinlinevirtual
getBoundingBoxTransformed() overrideLODObject3DImposterinlinevirtual
getDistanceShader()LODObject3DImposterinline
getDistanceShaderDistance()LODObject3DImposterinline
getDistanceShaderParameter(const string &parameterName)LODObject3DImposterinline
getEffectColorAdd() const overrideLODObject3DImposterinlinevirtual
getEffectColorAddLOD2() constLODObject3DImposterinline
getEffectColorMul() const overrideLODObject3DImposterinlinevirtual
getEffectColorMulLOD2() constLODObject3DImposterinline
getEntityType() overrideLODObject3DImposterinlinevirtual
getId() overrideLODObject3DImposterinlinevirtual
getLOD1Object()LODObject3DImposterinline
getLOD2Object()LODObject3DImposterinline
getLODObject()LODObject3DImposterinline
getNodeTransformationsMatrix(const string &id)LODObject3DImposterinline
getParentEntity() overrideLODObject3DImposterinlineprivatevirtual
getPivot() const overrideLODObject3DImposterinlinevirtual
getRenderPass() const overrideLODObject3DImposterinlinevirtual
getRotation(const int idx) overrideLODObject3DImposterinlinevirtual
getRotationAngle(const int idx) const overrideLODObject3DImposterinlinevirtual
getRotationAxis(const int idx) const overrideLODObject3DImposterinlinevirtual
getRotationCount() const overrideLODObject3DImposterinlinevirtual
getRotationsQuaternion() const overrideLODObject3DImposterinlinevirtual
getScale() const overrideLODObject3DImposterinlinevirtual
getShader()LODObject3DImposterinline
getShaderParameter(const string &parameterName)LODObject3DImposterinline
getTransformations() const overrideLODObject3DImposterinlinevirtual
getTransformationsMatrix() const overrideLODObject3DImposterinlinevirtual
getTranslation() const overrideLODObject3DImposterinlinevirtual
idLODObject3DImposterprivate
initialize() overrideLODObject3DImpostervirtual
invert()Transformationsvirtual
isContributesShadows() overrideLODObject3DImposterinlinevirtual
isEnabled() overrideLODObject3DImposterinlinevirtual
isEnableEarlyZRejection() constLODObject3DImposterinline
isFrustumCulling() overrideLODObject3DImpostervirtual
isPickable() overrideLODObject3DImposterinlinevirtual
isReceivesShadows() overrideLODObject3DImposterinlinevirtual
levelLODLODObject3DImposterprivate
lod2MinDistanceLODObject3DImposterprivate
lodNoneMinDistanceLODObject3DImposterprivate
LODObject3DImposter(const string &id, Model *modelLOD1, const vector< Model * > &imposterModelsLOD2, float lod2MinDistance, float lodNoneMinDistance=150.0f)LODObject3DImposter
modelLOD1LODObject3DImposterprivate
objectLODLODObject3DImposterprivate
objectLOD1LODObject3DImposterprivate
objectLOD2LODObject3DImposterprivate
parentEntityLODObject3DImposterprivate
pickableLODObject3DImposterprivate
pivotTransformationsprivate
receivesShadowsLODObject3DImposterprivate
removeRotation(const int idx) overrideLODObject3DImposterinlinevirtual
RenderPass enum nameEntity
renderPassLODObject3DImposterprivate
RENDERPASS_ALLEntitystatic
RENDERPASS_MAXEntitystatic
RENDERPASS_NOFRUSTUMCULLING enum valueEntity
RENDERPASS_NONE enum valueEntity
RENDERPASS_POST_POSTPROCESSING enum valueEntity
RENDERPASS_SKY enum valueEntity
RENDERPASS_STANDARD enum valueEntity
RENDERPASS_TERRAIN enum valueEntity
RENDERPASS_WATER enum valueEntity
rotationsTransformationsprivate
rotationsQuaternionTransformationsprivate
scaleTransformationsprivate
setContributesShadows(bool contributesShadows) overrideLODObject3DImposterinlinevirtual
setDistanceShader(const string &id)LODObject3DImposterinline
setDistanceShaderDistance(float distanceShaderDistance)LODObject3DImposterinline
setDistanceShaderParameter(const string &parameterName, const ShaderParameter &parameterValue)LODObject3DImposterinline
setEffectColorAdd(const Color4 &effectColorAdd) overrideLODObject3DImposterinlinevirtual
setEffectColorAddLOD2(const Color4 &effectColorAddLOD2)LODObject3DImposterinline
setEffectColorMul(const Color4 &effectColorMul) overrideLODObject3DImposterinlinevirtual
setEffectColorMulLOD2(const Color4 &effectColorMulLOD2)LODObject3DImposterinline
setEnabled(bool enabled) overrideLODObject3DImpostervirtual
setEnableEarlyZRejection(bool enableEarlyZRejection)LODObject3DImposter
setEngine(Engine *engine) overrideLODObject3DImpostervirtual
setFrustumCulling(bool frustumCulling) overrideLODObject3DImpostervirtual
setParentEntity(Entity *entity) overrideLODObject3DImposterinlineprivatevirtual
setPickable(bool pickable) overrideLODObject3DImposterinlinevirtual
setPivot(const Vector3 &pivot) overrideLODObject3DImposterinlinevirtual
setReceivesShadows(bool receivesShadows) overrideLODObject3DImposterinlinevirtual
setRenderer(Renderer *renderer) overrideLODObject3DImpostervirtual
setRenderPass(RenderPass renderPass) overrideLODObject3DImposterinlinevirtual
setRotationAngle(const int idx, const float angle) overrideLODObject3DImposterinlinevirtual
setRotationAxis(const int idx, const Vector3 &axis) overrideLODObject3DImposterinlinevirtual
setScale(const Vector3 &scale) overrideLODObject3DImposterinlinevirtual
setShader(const string &id)LODObject3DImposterinline
setShaderParameter(const string &parameterName, const ShaderParameter &parameterValue)LODObject3DImposterinline
setTranslation(const Vector3 &translation) overrideLODObject3DImposterinlinevirtual
shaderIdLODObject3DImposterprivate
shaderParametersLODObject3DImposterprivate
Transformations()Transformations
transformationsMatrixTransformationsprivate
translationTransformationsprivate
update() overrideLODObject3DImpostervirtual
~Entity()Entityinlinevirtual
~LODObject3DImposter()LODObject3DImposter
~Transformations()Transformationsvirtual