TDME2 1.9.121
LODObject3D Member List

This is the complete list of members for LODObject3D, including all inherited members.

addRotation(const Vector3 &axis, const float angle) overrideLODObject3Dinlinevirtual
applyParentTransformations(const Transformations &parentTransformations) overrideLODObject3Dinlineprivatevirtual
contributesShadowsLODObject3Dprivate
determineLODObject(Camera *camera)LODObject3Dinline
dispose() overrideLODObject3Dvirtual
distanceShaderDistanceLODObject3Dprivate
distanceShaderIdLODObject3Dprivate
distanceShaderParametersLODObject3Dprivate
effectColorAddLODObject3Dprivate
effectColorAddLOD2LODObject3Dprivate
effectColorAddLOD3LODObject3Dprivate
effectColorMulLODObject3Dprivate
effectColorMulLOD2LODObject3Dprivate
effectColorMulLOD3LODObject3Dprivate
enabledLODObject3Dprivate
enableEarlyZRejectionLODObject3Dprivate
engineLODObject3Dprivate
EntityType enum nameEntity
ENTITYTYPE_ENTITYHIERARCHY enum valueEntity
ENTITYTYPE_ENVIRONMENTMAPPING enum valueEntity
ENTITYTYPE_FOGPARTICLESYSTEM enum valueEntity
ENTITYTYPE_IMPOSTEROBJECT3D enum valueEntity
ENTITYTYPE_LINESOBJECT3D enum valueEntity
ENTITYTYPE_LODOBJECT3D enum valueEntity
ENTITYTYPE_LODOBJECT3DIMPOSTER enum valueEntity
ENTITYTYPE_OBJECT3D enum valueEntity
ENTITYTYPE_OBJECT3DRENDERGROUP enum valueEntity
ENTITYTYPE_OBJECTPARTICLESYSTEM enum valueEntity
ENTITYTYPE_PARTICLESYSTEMGROUP enum valueEntity
ENTITYTYPE_POINTSPARTICLESYSTEM enum valueEntity
fromMatrix(const Matrix4x4 &matrix, RotationOrder *rotationOrder)Transformationsvirtual
fromTransformations(const Transformations &transformations) overrideLODObject3Dvirtual
frustumCullingLODObject3Dprivate
getBoundingBox() overrideLODObject3Dinlinevirtual
getBoundingBoxTransformed() overrideLODObject3Dinlinevirtual
getDistanceShader()LODObject3Dinline
getDistanceShaderDistance()LODObject3Dinline
getDistanceShaderParameter(const string &parameterName)LODObject3Dinline
getEffectColorAdd() const overrideLODObject3Dinlinevirtual
getEffectColorAddLOD2() constLODObject3Dinline
getEffectColorAddLOD3() constLODObject3Dinline
getEffectColorMul() const overrideLODObject3Dinlinevirtual
getEffectColorMulLOD2() constLODObject3Dinline
getEffectColorMulLOD3() constLODObject3Dinline
getEntityType() overrideLODObject3Dinlinevirtual
getId() overrideLODObject3Dinlinevirtual
getLOD1Object()LODObject3Dinline
getLOD2Object()LODObject3Dinline
getLOD3Object()LODObject3Dinline
getLODObject()LODObject3Dinline
getNodeTransformationsMatrix(const string &id)LODObject3Dinline
getParentEntity() overrideLODObject3Dinlineprivatevirtual
getPivot() const overrideLODObject3Dinlinevirtual
getRenderPass() const overrideLODObject3Dinlinevirtual
getRotation(const int idx) overrideLODObject3Dinlinevirtual
getRotationAngle(const int idx) const overrideLODObject3Dinlinevirtual
getRotationAxis(const int idx) const overrideLODObject3Dinlinevirtual
getRotationCount() const overrideLODObject3Dinlinevirtual
getRotationsQuaternion() const overrideLODObject3Dinlinevirtual
getScale() const overrideLODObject3Dinlinevirtual
getShader()LODObject3Dinline
getShaderParameter(const string &parameterName)LODObject3Dinline
getTransformations() const overrideLODObject3Dinlinevirtual
getTransformationsMatrix() const overrideLODObject3Dinlinevirtual
getTranslation() const overrideLODObject3Dinlinevirtual
idLODObject3Dprivate
initialize() overrideLODObject3Dvirtual
invert()Transformationsvirtual
isContributesShadows() overrideLODObject3Dinlinevirtual
isEnabled() overrideLODObject3Dinlinevirtual
isEnableEarlyZRejection() constLODObject3Dinline
isFrustumCulling() overrideLODObject3Dvirtual
isPickable() overrideLODObject3Dinlinevirtual
isReceivesShadows() overrideLODObject3Dinlinevirtual
levelLODLODObject3Dprivate
levelTypeLOD2LODObject3Dprivate
levelTypeLOD3LODObject3Dprivate
LODLevelType enum nameLODObject3D
LODLEVELTYPE_IGNORE enum valueLODObject3D
LODLEVELTYPE_MODEL enum valueLODObject3D
LODLEVELTYPE_NONE enum valueLODObject3D
lodNoneMinDistanceLODObject3Dprivate
LODObject3D(const string &id, Model *modelLOD1, LODLevelType levelTypeLOD2, float modelLOD2MinDistance, Model *modelLOD2, LODLevelType levelTypeLOD3, float modelLOD3MinDistance, Model *modelLOD3, float lodNoneMinDistance=150.0f)LODObject3D
modelLOD1LODObject3Dprivate
modelLOD2LODObject3Dprivate
modelLOD2MinDistanceLODObject3Dprivate
modelLOD3LODObject3Dprivate
modelLOD3MinDistanceLODObject3Dprivate
Object3DRenderGroupLODObject3Dfriend
objectLODLODObject3Dprivate
objectLOD1LODObject3Dprivate
objectLOD2LODObject3Dprivate
objectLOD3LODObject3Dprivate
parentEntityLODObject3Dprivate
pickableLODObject3Dprivate
pivotTransformationsprivate
receivesShadowsLODObject3Dprivate
removeRotation(const int idx) overrideLODObject3Dinlinevirtual
RenderPass enum nameEntity
renderPassLODObject3Dprivate
RENDERPASS_ALLEntitystatic
RENDERPASS_MAXEntitystatic
RENDERPASS_NOFRUSTUMCULLING enum valueEntity
RENDERPASS_NONE enum valueEntity
RENDERPASS_POST_POSTPROCESSING enum valueEntity
RENDERPASS_SKY enum valueEntity
RENDERPASS_STANDARD enum valueEntity
RENDERPASS_TERRAIN enum valueEntity
RENDERPASS_WATER enum valueEntity
rotationsTransformationsprivate
rotationsQuaternionTransformationsprivate
scaleTransformationsprivate
setContributesShadows(bool contributesShadows) overrideLODObject3Dinlinevirtual
setDistanceShader(const string &id)LODObject3Dinline
setDistanceShaderDistance(float distanceShaderDistance)LODObject3Dinline
setDistanceShaderParameter(const string &parameterName, const ShaderParameter &parameterValue)LODObject3Dinline
setEffectColorAdd(const Color4 &effectColorAdd) overrideLODObject3Dinlinevirtual
setEffectColorAddLOD2(const Color4 &effectColorAddLOD2)LODObject3Dinline
setEffectColorAddLOD3(const Color4 &effectColorAddLOD3)LODObject3Dinline
setEffectColorMul(const Color4 &effectColorMul) overrideLODObject3Dinlinevirtual
setEffectColorMulLOD2(const Color4 &effectColorMulLOD2)LODObject3Dinline
setEffectColorMulLOD3(const Color4 &effectColorMulLOD3)LODObject3Dinline
setEnabled(bool enabled) overrideLODObject3Dvirtual
setEnableEarlyZRejection(bool enableEarlyZRejection)LODObject3D
setEngine(Engine *engine) overrideLODObject3Dvirtual
setFrustumCulling(bool frustumCulling) overrideLODObject3Dvirtual
setParentEntity(Entity *entity) overrideLODObject3Dinlineprivatevirtual
setPickable(bool pickable) overrideLODObject3Dinlinevirtual
setPivot(const Vector3 &pivot) overrideLODObject3Dinlinevirtual
setReceivesShadows(bool receivesShadows) overrideLODObject3Dinlinevirtual
setRenderer(Renderer *renderer) overrideLODObject3Dvirtual
setRenderPass(RenderPass renderPass) overrideLODObject3Dinlinevirtual
setRotationAngle(const int idx, const float angle) overrideLODObject3Dinlinevirtual
setRotationAxis(const int idx, const Vector3 &axis) overrideLODObject3Dinlinevirtual
setScale(const Vector3 &scale) overrideLODObject3Dinlinevirtual
setShader(const string &id)LODObject3Dinline
setShaderParameter(const string &parameterName, const ShaderParameter &parameterValue)LODObject3Dinline
setTranslation(const Vector3 &translation) overrideLODObject3Dinlinevirtual
shaderIdLODObject3Dprivate
shaderParametersLODObject3Dprivate
Transformations()Transformations
transformationsMatrixTransformationsprivate
translationTransformationsprivate
update() overrideLODObject3Dvirtual
~Entity()Entityinlinevirtual
~LODObject3D()LODObject3D
~Transformations()Transformationsvirtual