TDME2 1.9.121
Camera Member List

This is the complete list of members for Camera, including all inherited members.

Camera(Renderer *renderer)Camera
CameraMode enum nameCamera
cameraModeCameraprivate
CAMERAMODE_LOOKAT enum valueCamera
CAMERAMODE_NONE enum valueCamera
computeModelViewMatrix()Cameraprivate
computeProjectionMatrix()Cameraprivate
computeUpVector(const Vector3 &lookFrom, const Vector3 &lookAt)Camerastatic
defaultUpCameraprivatestatic
forwardVectorCameraprivate
fovXCameraprivate
frustumCameraprivate
FrustumMode enum nameCamera
frustumModeCameraprivate
FRUSTUMMODE_ORTHOGRAPHIC enum valueCamera
FRUSTUMMODE_PERSPECTIVE enum valueCamera
getCameraMode() constCamerainline
getForwardVector() constCamerainline
getFovX() constCamerainline
getFrustum()Camerainline
getFrustumMode() constCamerainline
getHeight()Camerainline
getLookAt() constCamerainline
getLookFrom() constCamerainline
getModelViewMatrix() constCamerainline
getModelViewProjectionInvertedMatrix() constCamerainline
getModelViewProjectionMatrix() constCamerainline
getOrthographicFrustumScale() constCamerainline
getProjectionMatrix() constCamerainline
getSideVector() constCamerainline
getUpVector() constCamerainline
getWidth()Camerainline
getZFar() constCamerainline
getZNear() constCamerainline
heightCameraprivate
lookAtCameraprivate
lookFromCameraprivate
modelViewMatrixCameraprivate
mvpInvertedMatrixCameraprivate
mvpMatrixCameraprivate
orthographicFrustumScaleCameraprivate
projectionMatrixCameraprivate
rendererCameraprivate
setCameraMode(CameraMode cameraMode)Camerainline
setForwardVector(const Vector3 &forwardVector)Camerainline
setFovX(float fovX)Camerainline
setFrustumMode(FrustumMode frustumMode)Camerainline
setLookAt(const Vector3 &lookAt)Camerainline
setLookFrom(const Vector3 &lookFrom)Camerainline
setOrthographicFrustumScale(float orthographicFrustumScale)Camerainline
setSideVector(const Vector3 &sideVector)Camerainline
setUpVector(const Vector3 &upVector)Camerainline
setZFar(float zFar)Camerainline
setZNear(float zNear)Camerainline
sideVectorCameraprivate
update(int contextIdx, int32_t width, int32_t height)Camera
upVectorCameraprivate
widthCameraprivate
zFarCameraprivate
zNearCameraprivate
~Camera()Camera