TDME2 1.9.121
TransparentRenderPointsPool.cpp
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2
3#include <algorithm>
4#include <string>
5#include <vector>
6
7#include <tdme/tdme.h>
11#include <tdme/math/Vector3.h>
13
14using std::string;
15using std::vector;
16
23
24TransparentRenderPointsPool::TransparentRenderPointsPool(int32_t pointsMax)
25{
26 poolIdx = 0;
27 transparentRenderPoints.resize(pointsMax);
28 for (auto i = 0; i < transparentRenderPoints.size(); i++) {
30 }
31}
32
34 for (auto i = 0; i < transparentRenderPoints.size(); i++) delete transparentRenderPoints[i];
35}
36
38{
39 poolIdx = 0;
40}
41
43{
45}
Color 4 base definition class.
Definition: Color4Base.h:19
Color 4 definition.
Definition: Color4.h:20
3D vector 3 class
Definition: Vector3.h:22
Console class.
Definition: Console.h:26
static bool compare(TransparentRenderPoint *point1, TransparentRenderPoint *point2)
Compare.