34 engine = Engine::createOffScreenInstance(512, 512,
false,
false,
false);
62 Console::print(
string(
"TextureTabView::initialize(): An error occurred: "));
63 Console::println(
string(exception.what()));
void display()
Renders the scene.
void dispose()
Shutdown the engine.
void setSceneColor(const Color4 &sceneColor)
Set scene color.
void handleEvents()
Handle screen events.
void render()
Render GUIs.
void addRenderScreen(const string &screenId)
Add render screen.
void addScreen(const string &id, GUIScreenNode *screen)
Add screen.
GUI screen node that represents a screen that can be rendered via GUI system.
void setOutlinerAddDropDownContent()
Set outliner add drop down content.
void initialize(GUIScreenNode *screenNode) override
Init.
void setOutlinerContent()
Set outliner content.
void dispose() override
Disposes the view.
void display() override
Renders the view.
void reloadOutliner() override
Reload outliner.
void initialize() override
Initiates the view.
void deactivate() override
Deactivate.
Engine * getEngine() override
void handleInputEvents() override
Handle input events that have not yet been processed.
TabView::OutlinerState outlinerState
void activate() override
Activate.
TextureTabController * textureTabController
void updateRendering() override
Update rendering.
~TextureTabView()
Destructor.
std::exception Exception
Exception base class.