5#include <ext/reactphysics3d/src/collision/TriangleMesh.h>
6#include <ext/reactphysics3d/src/collision/TriangleVertexArray.h>
Bounding volume interface.
Terrain mesh physics primitive.
vector< int32_t > indices
reactphysics3d::TriangleVertexArray * triangleVertexArray
reactphysics3d::TriangleMesh * triangleMesh
BoundingVolume * clone() const override
Clones this bounding volume.
void fromTransformations(const Transformations &transformations) override
Transform bounding volume from given transformations.
~TerrainMesh()
Destructor.
void setScale(const Vector3 &scale) override
Set local scale.
TerrainMesh()
Public constructor.
Triangle entity, this is not directly connectable with physics engine.