4#include <unordered_map>
5#include <unordered_set>
24using std::unordered_map;
25using std::unordered_set;
153 void saveFile(
const string& pathName,
const string& fileName);
229 void addWater(
int waterIdx, vector<Model*> waterModels,
const Vector3& waterReflectionEnvironmentMappingPosition);
240 void addTemporaryFoliage(
const vector<unordered_map<
int, vector<Transformations>>>& newFoliageMaps);
Representation of a 3d model.
Axis aligned bounding box used for frustum, this is not directly connectable with physics engine.