Prototype point particle system definition.
void setMaxPoints(int maxPoints)
Set max points.
void setTextureVerticalSprites(int textureVerticalSprites)
Set texture vertical number of sprites.
PrototypeParticleSystem_FogParticleSystem()
Public constructor.
~PrototypeParticleSystem_FogParticleSystem()
Public destructor.
void setTextureSpritesFPS(float textureSpritesFPS)
Set texture sprites frames per second.
void setTextureHorizontalSprites(int textureHorizontalSprites)
Set texture horizontal number of sprites.
void setPointSize(float pointSize)
Set point size.
void setTextureFileName(const string &textureFileName, const string &transparencyTextureFileName=string())
Set texture file name with optional transparency texture.