Particle system entity interface.
virtual void updateParticles()=0
Updates the particle entity.
virtual void setAutoEmit(bool autoEmit)=0
Set auto emit.
virtual ParticleEmitter * getEmitter()=0
virtual const Transformations & getLocalTransformations()=0
virtual bool isAutoEmit()=0
virtual int32_t emitParticles()=0
Adds particles to this particle entity at given position.
virtual bool isActive()=0
virtual ~ParticleSystemEntity()
Public destructor.
virtual void setLocalTransformations(const Transformations &transformations)=0
Set local transformations.
Particle emitter interface.