TDME2 1.9.121
EntityRenderer_InstancedRenderFunctionParameters.h
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1#pragma once
2
3#include <string>
4
5#include <tdme/tdme.h>
9
10using std::string;
11
14
15/**
16 * Entity renderer parameters
17 * @author Andreas Drewke
18 * @version $Id$
19 */
22 vector<Object3D*> objects;
23 uint32_t renderTypes;
25};
TDME engine entity.
Definition: Entity.h:31
Object 3D to be used with engine class.
Definition: Object3D.h:60