TDME2 1.9.121
Vector3 Member List

This is the complete list of members for Vector3, including all inherited members.

abs()Vector3inline
add(const Vector3 &v)Vector3inline
add(float value)Vector3inline
clone() constVector3inline
computeAngle(const Vector3 &a, const Vector3 &b)Vector3inlinestatic
computeAngle(const Vector3 &a, const Vector3 &b, const Vector3 &n)Vector3inlinestatic
computeCrossProduct(const Vector3 &v1, const Vector3 &v2)Vector3inlinestatic
computeDotProduct(const Vector3 &v1, const Vector3 &v2)Vector3inlinestatic
computeEulerAngles(Vector3 &euler) constVector3inline
computeLength() constVector3inline
computeLengthSquared() constVector3inline
dataVector3private
equals(const Vector3 &v) constVector3inline
equals(const Vector3 &v, float tolerance) constVector3inline
getArray() constVector3inline
getX() constVector3inline
getY() constVector3inline
getZ() constVector3inline
interpolateLinear(const Vector3 &v1, const Vector3 &v2, float t)Vector3inlinestatic
Matrix4x4Vector3friend
normalize()Vector3inline
operator!=(const Vector3 &v) constVector3inline
operator*(const float f) constVector3inline
operator*(const Vector3 &v) constVector3inline
operator*=(const Vector3 &v)Vector3inline
operator*=(const float f)Vector3inline
operator+(const Vector3 &v) constVector3inline
operator+=(const Vector3 &v)Vector3inline
operator-(const Vector3 &v) constVector3inline
operator-=(const Vector3 &v)Vector3inline
operator/(const float f) constVector3inline
operator/(const Vector3 &v) constVector3inline
operator/=(const Vector3 &v)Vector3inline
operator/=(const float f)Vector3inline
operator==(const Vector3 &v) constVector3inline
operator[](int i)Vector3inline
operator[](int i) constVector3inline
QuaternionVector3friend
scale(float scale)Vector3inline
scale(const Vector3 &scale)Vector3inline
set(float x, float y, float z)Vector3inline
set(const array< float, 3 > &v)Vector3inline
set(const Vector3 &v)Vector3inline
setX(float x)Vector3inline
setY(float y)Vector3inline
setZ(float z)Vector3inline
sub(const Vector3 &v)Vector3inline
sub(float value)Vector3inline
Vector3()Vector3inline
Vector3(float x, float y, float z)Vector3inline
Vector3(const array< float, 3 > &v)Vector3inline
Vector3(const Vector3 &v)Vector3inline
Vector4Vector3friend